MAP31: Caesar (TNT 2: Devilution)

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TNT 2: Devilution secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps
Bonus maps: 33 34 35 36

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Caesar is the first secret map of TNT 2: Devilution. It was designed by Xaser, Whoo, Gus Knezevich (Alfonzo) and Daniel Trim (dt_), and uses the music track "Disaster Area" by James Paddock (Jimmy). The par time is 8:00.

Walkthrough[edit]

Map of Caesar
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Southwest of the central shrine, to the right of the doorway is a hidden passage to a portal leading you to a bloody version of the central shrine. Follow the only path out to find a megaarmor and a few ammo before teleporting back. You can only go through this area once.

Secrets[edit]

  1. In the water cave at the west side, traverse the platforms going to the west steps, then take the tiny steps southwest of them to get up to a ledge with stimpacks and boxes of rockets. (sector 666)
  2. In the same water cave, go through the northwest waterfall to find an invulnerability and energy cell packs. (sector 1163)
  3. Enter the water where the broken bridge is at the east side, then go south and up the southwest steps, heading east at the intersection. As you continue east, you will spot a red spot to the north. Jump to it to teleport to a berserk pack. (sector 447)
  4. Open a wall southeast of the blue key to find a passage to a soul sphere. (sector 104)
  5. After repairing the broken bridge, return to the central shrine, go north, then west to a water grotto. Fall southeast and go through the north waterfall to find a set of tiny steps leading to an energy cell pack. (sector 808)
  6. Go east from the energy cell pack to access the area behind the normal exit. A cyberdemon guards energy cells, a megasphere, and boxes of rockets. The path afterwards has lots of ammo. (sector 580)
  7. After getting all three keys, return to the water cave at the west end and fall into the water. Head southeast and take the lift up, then flip the three switches. This lowers the circular floor to the south which becomes blood. Go there and head south to find the secret exit. (sector 729)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on November 22, 2025.

Statistics[edit]

Map data[edit]

Things 818
Vertices 7346*
Linedefs 7178
Sidedefs 11065
Sectors 1234

* The vertex count without the effect of node building is 5576.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]