MAP31: Centryway (100LineN)

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100LineN secret maps

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Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Centryway is the first secret map of 100LineN. It was designed by TimeOfDeath.

Walkthrough[edit]

Map of Centryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

All the monsters in this level start facing away from you, so do not make any noise until you are ready to fight. Go west through a fence into a courtyard with a BFG9000, backpacks and energy cell packs, then drop into the room north of the starting point to get a megasphere. The corridor ahead is filled with arch-viles, revenants, Hell knights and cyberdemons that you must fight through to reach the south-eastern area. In the south-eastern area, fight through the mancubi, arachnotrons and other monsters to reach the exit door then press it to reveal a cyberdemon guarding a Romero's head. Killing the head will end the level normally and send you to MAP16: Contain Yourself! but pressing the vine-covered walls on either side of it will send you to MAP32: Nüsse instead.

Other points of interest[edit]

Secrets[edit]

  1. In the northernmost room, use the switch on the south-east triangle to reveal the north-east corner, containing a cyberdemon (two on Ultra-Violence or higher) and revenants. (sector 8)
  2. In the central room, use the west lift with arch-viles on it, then open the wall there to find more arch-viles and a switch that opens secret #4. (sector 24)
  3. From the lift where secret #2 is, jump east to the next triangle, then head back north-west through the hall, then east to find a cyberdemon and arch-viles. (sector 28)
  4. After using the switch in secret #2, jump to the triangle to the east of the lift, then the next one which has a megasphere. Head south into the courtyard with energy cell packs, cyberdemons, revenants, cacodemons, and mancubi. (sector 2)
  5. At the east end of the central room, you can lower a wall containing a cyberdemon and three arch-viles. (sector 17)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:45.51 TimeOfDeath 2013-08-31 1n31-645.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 27, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing west. (thing 4)
  2. facing east. (thing 5)
  3. facing south. (thing 6)
  4. facing north. (thing 7)
  5. facing west. (thing 622)
  6. facing west. (thing 624)
  7. facing west. (thing 626)
  8. facing west. (thing 628)
  9. facing west. (thing 630)
  10. facing west. (thing 632)

Statistics[edit]

Map data[edit]

Things 634
Vertices 106*
Linedefs 100
Sidedefs 149
Sectors 29
* The vertex count without the effect of node building is 78.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

As its name suggests, this level's layout is inspired by MAP01: Entryway from Doom II.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]