MAP31: Die like you Mean it (NDCP2)

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NDCP2 secret maps

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Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Die like you Mean it is the first secret map of NDCP2. It was designed by Dennis Meuwissen (Exl) and uses the music track "".

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Walkthrough[edit]

Map of Die like you Mean it
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the cave north of the start and enter the dead end section to the southwest. Use the south side of the wooden pole (this side has bricks instead of wood) and go back to the starting point to get behind the bars, which has a plasma gun, energy cell packs, boxes of rockets, and a rocket launcher. (sector 309)
  2. Using the switch in Secret #1 reveals the secret exit. The switch, when lowered, counts as a secret sector. (sector 448)
  3. In the field east of the start, raise the bridges so you can go east. Turn back west and shoot at the lion switch in the distance (without mouselook, you will have to use a super shotgun to hit the lion switch). Doing this lowers the bars to the left of the switch. Head there and take the teleporter to get health bonuses and a super shotgun. If you do not see the super shotgun, enter the teleporter to the right of the secret, and re-enter it, then use the satyr switch behind the teleporter. (sector 79)
  4. In the dark corridors on the east end, head to the southeast side and open a wall at the north end to find a berserk pack. (sector 443)
  5. In the plasma gun area, head to the teleporter and open a wall to the left of it to find a computer area map. (sector 445)
  6. At the normal exit, go to the first stalagmite on the left side and open the wall there to get a soul sphere. (sector 278)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:08.94 Dylan Gill (TheV1perK1ller) 2017-10-09 n231n894.zip
UV max 5:25.71 Dylan Gill (TheV1perK1ller) 2017-10-09 n231-525.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 100S 2:08.37 Dylan Gill (TheV1perK1ller) 2018-03-15 n231os208.zip

The data was last verified in its entirety on January 12, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 371)
  2. facing west. (thing 372)
  3. facing south-west. (thing 373)
  4. facing north-east. (thing 374)
  5. facing north-east. (thing 375)
  6. facing south. (thing 376)
  7. facing west. (thing 377)
  8. facing south. (thing 378)
  9. facing west. (thing 379)
  10. facing north. (thing 380)

Statistics[edit]

Map data[edit]

Things 385
Vertices 5202*
Linedefs 5043
Sidedefs 8297
Sectors 452
* The vertex count without the effect of node building is 4173.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]