This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
MAP31: Dreamscape is the first secret map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track from the TNT: Evilution intermission screen. In the Delta edition this level received notable geometric updates, a set of deathmatch starts, and several thing changes.
Walkthrough[edit]
Map of Dreamscape (original)
Map of Dreamscape (Delta)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the western room of the main building, take the north door to the waterways. Head north and west, shooting the barrels to enter the small building here. Climb the steps and jump across to the east. Use the brown crate in this building to reveal a teleporter that will lead to a darkened building (sector 48) with the yellow door.
- From Secret #1, jump out the window to reach a building with a box of shotgun shells. You can jump east again to reach a super shotgun. Both buildings count as the same secret (sector 50).
- In the eastern room of the main building, go to the southwest and use the wall with the different texture at the northwest corner to lower it like a lift (sector 123). Ride the lift up and take the door to reach a soul sphere and some energy cell packs on a ledge overlooking the southern open area.
- In the crate room behind the yellow door, head to the walk towards the east end. A pile of two small crates has a metal pole on it; the pole will raise as you approach and you can press the crates to lower them. Go through it to get the computer area map in the very corner (sector 20). You have to stand on the floor behind the tiny boxes for the secret to register.
- In the same crate room, make your way to the south end of the room and use the crate between the lamps. After lowering it, use the wall behind it to open a small cubby (sector 269) with the red key, which is required for the secret exit. The floor will lower as you enter the secret, dropping you off at the hallway connecting the main building's two rooms.
- When you teleport to the southeastern part of the map with the circular structures connected by staircases, look to the south - the southern window is the only one without a scrolling texture. Press it to lower the parapet, then walk out to be teleported to the platform to the east (sector 272) where you can claim a soul sphere. To return, simply move over the edge and you'll be teleported back.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 524)
- facing north. (thing 525)
- facing north-west. (thing 526)
- facing north-east. (thing 527)
- facing west. (thing 534)
- facing east. (thing 535)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level, with the counts in the Delta edition after the slash if they differ from the original edition:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
38 |
49 |
57
|
| Shotgun guy |
18 |
33 |
49
|
| Heavy weapon dude |
43 |
88 / 57 |
76
|
| Imp |
10 |
10 |
12
|
| Demon |
4 |
13 |
15
|
| Spectre |
0 |
0 |
4
|
| Revenant |
3 |
6 |
13
|
| Cacodemon |
0 |
1 |
1
|
| Pain elemental |
1 |
2 |
2
|
| Arachnotron |
3 |
3 |
5
|
| Arch-vile |
0 |
0 |
2
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
1
|
| Super shotgun |
1 / 2
|
| Chaingun |
0 / 1
|
| Rocket launcher |
1 / 2
|
| Plasma gun |
1 / 2
|
| BFG9000 |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
10
|
| Box of bullets |
7 / 9
|
| 4 shotgun shells |
6
|
| Box of shotgun shells |
4
|
| Rocket |
13
|
| Box of rockets |
10
|
| Energy cell |
7
|
| Energy cell pack |
7
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
3
|
| Medikit |
2
|
| Armor |
2
|
| Megaarmor |
2
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
25
|
| Health bonus |
28
|
| Supercharge |
3
|
| Megasphere |
2
|
| Backpack |
2
|
| Berserk |
1
|
| Computer area map |
1
|
| Partial invisibility |
1
|
| Keys |
1-2 |
3 |
4-5
|
| Blue keycard |
1
|
| Red keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Deathmatch start |
6
|
| Exploding barrel |
12
|
| Teleport landing |
11 |
11 |
12
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]