MAP31: Grey Dwarf (Ancient Aliens)

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Ancient Aliens maps
One Last Vision Quest

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Applied Einstein
You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Grey Dwarf is the first secret map of Ancient Aliens. It was designed by Stuart Rynn (stewboy) who also composed the level's music track, "Tribal Dance."

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Walkthrough[edit]

Map of Grey Dwarf
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head forward at the starting point and go up the left set of stairs. You will spot an opening below, jump to this brown-tiled corridor. From here, go until you find armor bonuses, invisible soldiers, and boxes of shotgun shells. Use the monitor here and then turn right to find a new corridor where you can claim a berserk pack. (sector 222)
  2. In the big blue hall near the start, there are two paths going northwest. Take the one on the right and follow the light blue walkway. Along the way you will see two blue monitors. Press on the second one and you will hear a lift lower. Go around the bend and you will notice a part of the light blue walkway has lowered. Quickly get down on it and into the water, following it and activating a lift up. This takes you to a ledge in the big blue hall where you can get a stimpack, a medikit, a box of shotgun shells, and a box of bullets. (sector 61)
  3. In the big blue hall near the start, there are two paths going northwest. Take the one on the right to see a waterway. You can jump to the water canal from the light blue walkway here. Follow this until you see a wall. You can open this wall, but turn left and open the wall next to it. Use the lift to go up to get a box of ammo, shotgun shells, and a soul sphere. (sector 447)
  4. In the gray-floored area on the west side of the map, a room in the center has a monitor surrounded by purple lava. Use this monitor and leave the room, going up the stairs. Turn left to spot an opening into a corridor. If you press the Tei Tenga monitor, the monitor on the opposite side opens, and you can go up a lift for an armor. (sector 71)
  5. In the gray-floored area on the west side of the map, a room in the center has a monitor surrounded by purple lava. If you head into the lava and around the backside of the monitor, you will spot another monitor. Use this monitor and leave the room, heading for the northwesternmost part of the gray-floored area. There will be an opening here. Run across the lava all the way to the other end where you will get a medikit, an armor, a soul sphere, a backpack, and some ammo. (sector 141)
  6. Go down the big green hallway on the west side of the map. When you see a cargo bay to your right, turn left to spot a wall with a lightning bolt symbol on it. This wall leads to a corridor with another room in it, and you can use the monitors in the next room to find stimpacks. A shootable switch in the same room opens a door into the purple lava, where you can get secret #7. (sector 500)
  7. If you go across the purple lava outlined in Secret #6, you will eventually find the yellow key. (sector 476)
  8. Get the yellow key in Secret #7, afterwards, open the yellow door and climb the steps up. Then climb the next set of steps to the yellow door. Open it for a soul sphere, and open the red wall just north of the item. The corridor here counts as a secret, and you can use the lift to head up to the ledge overlooking the cargo bay where you can get the BFG9000. (sector 391)
  9. Enter the blue door and you will briefly see two arachnotrons (only on Hurt Me Plenty or higher), teleport behind you. Look towards where the arachnotron on the left was, and press on the leftmost monitor there to open a lift. Use it up to the ledge, and follow it to the end where you can get a medikit and armor. (sector 481)
  10. Past the blue door and downwards into the green hallway past the locked door, you will find two green doors. Use the one on your right. Two spectres will be in this room (on Hurt Me Plenty or higher), as well as two chaingunners. Use the monitor at the top of the steps in this room to lower the lift to the chaingunners' platform. Use this monitor to open a door. Drop into the green hallway to find an open door to the east, with an arch-vile, boxes of rockets, and energy cells. Use the monitor in this secret and run across the lava, using another monitor to obtain a soul sphere. To get out, use one of three monitors along the eastern walls. (sector 1166)
  11. Past the blue door and downwards into the green hallway past the locked door, you will find two green doors. Use the one on your left to find two mancubi. Go into the small room to the left and use either monitor here for an armor. (sector 625)
  12. Past the blue door and downwards into the green hallway past the locked door, you will find two green doors. Use the one on your left to find two mancubi. Use the small set of steps to jump across to the next room, where pressing either monitor will lower the walkways behind you. Drop to the left (southeast), going up the steps, and then go down the purple set of steps, following this corridor to a switch. Flip this switch and follow the trail of armor bonuses to a soul sphere. (sector 670)
  13. Past the blue door and downwards into the green hallway past the locked door, you will find two green doors. Use the one on your left to find two mancubi. Use the small set of steps to jump across to the next room, where pressing either monitor will lower the walkways behind you. Drop to the right (northwest), climbing the steps and hopping the gap, continuing to climb. At the top turn left and around to see two switches. The switch on the left opens the door here, the other switch, which requires the yellow key, opens a subsequent door in the hallway that leads to the secret exit. (sector 1158)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:24 Andrea Rovenski (Cyberdemon531) 2016-07-31 aa31-1124.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 16, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 520
Vertices 4777*
Linedefs 6164
Sidedefs 9174
Sectors 1266
* The vertex count without the effect of node building is 4777.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]