MAP31: Hectic (Doom 64 for Doom II)
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Doom 64 for Doom II secret maps |
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MAP31: Hectic is the first secret map of Doom 64 for Doom II. It was designed by TwinBeast and uses the music track "Dream, Dream Eternal" by DILDOMASTER666.
Contents
Walkthrough[edit]
Essentials[edit]
To reach the secret exit to MAP32: In the Void you must collect all three keys and use them to open the locked doors in the starting room. As a further reward for finding the secret exit, you will also get a plasma gun, a BFG9000, cell ammo, a backpack and a megasphere. Otherwise, you can flip the switch in the north-west corner of the starting room to end the level normally and go to MAP16: Dark Citadel.
- Go through the west door to see a lava pool with seven platforms and a berserk pack. The blue skull key is in an alcove at the west end of the pit along with a rocket launcher, but taking it closes the entrance door and opens two closets containing Hell knights. Strafe across the platforms to avoid the knights’ attacks, and do not stay inside the key alcove as it contains a crusher trap. If you fall into the lava, use the northern and southern lifts to get out. Once the knights are killed, step across to the southern closet and press the skull switch inside it to open a second switch in the northern alcove, which will open the door so you can leave; watch out for the nightmare imps that ambush you when you go to either switch.
- Go through the east door and take the red skull key just behind it, which will drop you into a room with one to three arachnotrons and two rocket launchers. Take the super shotgun at the east end of the room, which will activate a crusher in the room behind you, then flip the switch to lower the walls on either side and open a second room with more arachnotrons. Go to the east end of this room and flip a second switch here to raise the red key platform again so you can use it to escape.
- Go through the north door to enter a room with nine moving platforms. Take the invulnerability at the entrance then step off the starting platform to teleport to a similar-looking room with a rocket launcher – when you go to it, the surrounding walls will open to reveal mancubi, knights and barons of Hell. Kill the monsters inside the southern closet then step on the teleporter pad inside it to escape the trap and get the yellow skull key.
Other points of interest[edit]
Secrets[edit]
- Grab the armor from the starting room for this secret, but do it from the east side to avoid triggering a crusher. (sector 108)
- Attempting to get the megaarmor at the south-east corner of the starting room will teleport you to a trap that kills you via explosions. To avoid it, use the wall with blue triangles north of secret #1, which reveals a switch behind the megaarmor. Shoot it before it closes, and it will open the north-east wall. Shoot the barrels in this alcove (there are ten occupying the same space). This gets rid of the trap, so get the megaarmor now. You will teleport the first time, but attempt to get it again to get the secret. (sector 110)
- The supercharge at the south-west end of the starting room is a secret. To get it safely, slowly approach it but when the ceiling lowers, back up. When it rises, run and get the supercharge. (sector 117)
- Approach secret #2 and use the green wall on the right side. This opens a wall in the south-west corner of the starting room which contains five health bonuses. (sector 220)
- The sector with the megasphere and secret exit counts as a secret. You need all three keys to reach it. (sector 98)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 0:01.26 | Dylan Gill (TheV1perK1ller) | 2019-03-14 | d6431p123.zip | Cross-listed from Pacifist |
NM speed | 0:01.26 | Dylan Gill (TheV1perK1ller) | 2019-03-14 | d6431n126.zip | |
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:01.26 | Dylan Gill (TheV1perK1ller) | 2019-03-14 | d6431p123.zip | |
NoMo | 0:01.23 | Dylan Gill (TheV1perK1ller) | 2019-03-14 | d6431o123.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nineteen spawn points:
- facing south-east. (thing 6)
- facing east. (thing 7)
- facing north-east. (thing 8)
- facing south. (thing 283)
- facing north-west. (thing 315)
- facing south-east. (thing 316)
- facing west. (thing 317)
- facing south. (thing 318)
- facing east. (thing 363)
- facing west. (thing 364)
- facing south. (thing 380)
- facing east. (thing 453)
- facing west. (thing 454)
- facing south. (thing 497)
- facing east. (thing 498)
- facing east. (thing 525)
- facing south. (thing 526)
- facing west. (thing 528)
- facing south. (thing 529)
The north-west and north-east areas of the map are only intended for deathmatch and contain no items or monsters in singleplayer or cooperative play.
Statistics[edit]
Map data[edit]
Things | 563 |
Vertices | 1422* |
Linedefs | 1590 |
Sidedefs | 2209 |
Sectors | 339 |
Things[edit]
This level contains the following numbers of things per skill level:
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