MAP31: Majzarat Misria (Road to Hades)

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Road to Hades secret maps

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Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Majzarat Misria is the first secret map of Road to Hades. It was designed by Rose Holmes and uses the music track "Prelude to Misri in B Minor" by James Paddock (Jimmy), from Alien Vendetta MIDI Pack.

Walkthrough[edit]

Map of Majzarat Misria
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Inside the pyramid's first room, get on top of the central structure, then jump southeast onto the pole and to the flashing wall. Open it to get energy cells and a plasma gun. (sector 116)
  2. In the halls north of the first room, go to the switch at the end and use the brown wall north of the switch to find health bonuses. (sector 238)
  3. Before leaving the pyramid, use the pillar with the beating heart to lower the soul sphere outside. (sector 328)
  4. Climb to the red key, then run and jump northwest onto a rock ledge, following it around to a BFG9000 and energy cells. (sector 436)
  5. In the cyberdemon arena, use the switch at ground level, which not only opens up the nearby bars, but a wall above you. Go up to the top level and jump into the opening to get a blue skull key. The key can be used in the exit area to open the super secret exit to MAP32: H8 in H8i. (sector 571)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on November 9, 2024.

Statistics[edit]

Map data[edit]

Things 280
Vertices 2858*
Linedefs 2898
Sidedefs 4882
Sectors 670
* The vertex count without the effect of node building is 2312.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]