MAP31: Morass (The Twilight Zone II: Final Dreams)
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The Twilight Zone II secret maps |
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This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Morass is the first secret map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Maze Explorer". In the 1999 release, it uses the music track "Wobaby," originally composed by Kevin Schilder for Hexen.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Touch the central fountain, then head back west and down the steps and you will see a switch. Use it, then return to the fountain. Get on the water to lower the megasphere. (sector 37)
- Head west from the area where you see the red key, then head west until you hit a wall. Head south all the way, then open the west wall to find ammo. (sector 87)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed (normal exit) | |||||
UV speed (secret exit) | |||||
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) |
The (absence of) data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing west. (thing 90)
- facing east. (thing 115)
- facing west. (thing 207)
- facing east. (thing 224)
- facing north. (thing 280)
- facing south-east. (thing 347)
- facing east. (thing 489)
Statistics[edit]
Map data[edit]
Things | 500 |
Vertices | 1957* |
Linedefs | 1814 |
Sidedefs | 2285 |
Sectors | 176 |
Things[edit]
This level contains the following numbers of things per skill level:
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