MAP31: The Lot (H2H-Xmas)


H2H-Xmas secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: The Lot is the first secret map of H2H-Xmas. It was designed by Zack Lawson (Zeek) and uses the music track "It Came Upon a Midnight Clear".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of The Lot
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.

Secret exit: On approaching the door to the blue key room, a door will open in the south side of the room behind the blue key room. This leads to the secret exit.


Although you can enter the secret exit room, you are unable to grab the items on the other side, including an invulnerability sphere and a megasphere which count towards the end-of-level tally. The maximum number of items possible for this map is 33%.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:06.91 Aleksey Kamenev (4shockblast) 2021-12-27
UV speed (secret exit) 0:03.69 Aleksey Kamenev (4shockblast) 2021-12-27 Cross-listed from Pacifist
Also Reality
NM speed (normal exit)
NM speed (secret exit)
UV max 0:26.31 Aleksey Kamenev (4shockblast) 2021-12-27
UV -fast
UV -respawn
UV Tyson 2:10.23 Elmle 2022-12-04
UV pacifist (normal exit)
UV pacifist (secret exit) 0:03.69 Aleksey Kamenev (4shockblast) 2021-12-27 Also Reality

The data was last verified in its entirety on December 18, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 116)
  2. facing east. (thing 117)
  3. facing north-west. (thing 119)
  4. facing south-west. (thing 161)


Map data[edit]

Things 180
Vertices 256*
Linedefs 228
Sidedefs 335
Sectors 34
* The vertex count without the effect of node building is 194.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]