MAP31: Way of Entry (Motornerve)

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Motornerve maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Way of Entry is the sixteenth map of Motornerve. It was designed by Jon Vail (40oz) and uses the music track "".

Walkthrough[edit]

Map of Way of Entry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:24.06 Bdubzzz 2021-12-27 mn31-324.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Map of Way of Entry, with spawn points

Player spawns[edit]

This level contains thirteen spawn points:

  1. facing west. (thing 2)
  2. facing south. (thing 3)
  3. facing east. (thing 4)
  4. facing west. (thing 5)
  5. facing north. (thing 6)
  6. facing north. (thing 7)
  7. facing south. (thing 8)
  8. facing south. (thing 9)
  9. facing south. (thing 10)
  10. facing north. (thing 11)
  11. facing west. (thing 12)
  12. facing east. (thing 13)
  13. facing south. (thing 14)

Statistics[edit]

Map data[edit]

Things 193
Vertices 1222*
Linedefs 1176
Sidedefs 1880
Sectors 149
* The vertex count without the effect of node building is 1066.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]