MAP32: 'Zombie or Not to Be' (Revolution!)


Revolution! secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: 'Zombie or Not to Be' is the second secret map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "King Roo," composed by Gus Knezevich (Alfonzo).


Map of 'Zombie or Not to Be'
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. As you go up the spiral staircase in the center of the map, three alcoves open up on the east side, all of which contain chaingunners (there will only be one chaingunner present on Hey, Not Too Rough or lower though). From the top of the stairs, jump from the top of the tower east to one of the alcoves to get the secret. Alternately, you can head into the room to the right of the alcoves, and go along the northern side of the northwestern square in the room to open the alcoves from behind. All three alcoves count as one secret. (sector 29)
  2. Press on the southwest corner of the wall in the yellow key room to find a lift. Ride it up to get an energy cell, armor bonuses, and a plasma gun. (sector 95)
  3. At the hall with the red door, find the section of wall that lacks a light and open it to find a BFG9000 and a backpack. (sector 101)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 159)
  2. facing south. (thing 160)
  3. facing north. (thing 161)
  4. facing north. (thing 162)


Map data[edit]

Things 219
Vertices 512*
Linedefs 606
Sidedefs 905
Sectors 103
* The vertex count without the effect of node building is 461.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]