MAP32: ...From My Friend (Cyberdreams)

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Cyberdreams secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: ...From My Friend is the second secret map of Cyberdreams. It was designed by Albert Valls (Vrooomer).

Walkthrough[edit]

Map of ...From My Friend
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Flip a series of switches to leave the starting hole. There are three cyberdemons on platforms. You need to head northeast and onto the brown platforms and ascend them as they head up. Be careful of the rockets while doing so, and try your best not to fall between the platforms as you will not be able to escape. When you reach the outer walkways, head counter-clockwise to reach three switches, which will crush the cyberdemons, then head back clockwise to the northern side of the walkway to wait until the northern wall lowers all the way. Flip the switch here, but this will not lower the barrier. You need to head back to the previous area, all the way down the steps, and onto the lowered platform with the health bonus, then head back up. As you approach the teleporter, it will disappear, and a gargoyle switch appears in front of you. Use it to open the next area.

In here is a cyberdemon along with lots of Commander Keens. To continue, have the cyberdemon shoot rockets at you so that they are shot towards each of the Commander Keens to kill them all. You will have to have him shoot the central column to get the ten in the center. Once all of them are dead, the column opens a bit, with a switch on the south end. This will open a teleporter to the southeast, but do not enter it as you will be trapped. Lure the cyberdemon to this teleporter and when it teleports, teleport after it to telefrag him. You then need to wait for the trap to be released as well as the north wall to reach the last room. In the final room is a voodoo doll that "talks" to you (done by a zombieman in a dummy sector who's alert and death sounds have been modified). Use the voodoo doll to receive a megasphere from the middle column. Grabbing the megasphere reveals the exit.

Other points of interest[edit]

Secrets[edit]

  1. The central hallway is a secret and is impossible to miss. (sector 63)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:48.63 Albert Valls (Vrooomer) 2002-01-12 cybpack.zip
NM speed
UV max 2:50.11 Albert Valls (Vrooomer) 2002-01-12 cybpack.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Statistics[edit]

Map data[edit]

Things 49
Vertices 1192*
Linedefs 1044
Sidedefs 1803
Sectors 159
* The vertex count without the effect of node building is 919.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]