MAP32: Anagnorisis (Eviternity)

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Eviternity maps
Chapter I: Archaic

01 02 03 04 05

Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension

21 22 23 24 25

Chapter VI: Hallowed

26 27 28 29 30

Secret maps
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Anagnorisis is the second secret map of Eviternity. It was designed by Ola Björling (ukiro) and uses the music track "Epitome XIV" by Blut Aus Nord, transcribed by Yash Bandari and converted to MIDI by Scotty. The par time is 30:00.

Walkthrough[edit]

Map of Anagnorisis
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. To reach this secret, use the central switch in the hexagonal building, then get to the southwesternmost hexagon and use the switch there to open the outside portion. Jump across (or use the lift if you fall), then the path will branch in two directions. Take the one on your left (southeast) to where the super shotgun is, then drop down gently to the rock below. Carefully move eastward until you can head back through the rocks, then go along the path, jumping to the health bonus and then eventually jumping to the soul sphere. (sector 1027)
  2. This secret can be accessed from the hexagonal structure in the south central of the map. To reach it, use the central switch in the hexagonal building, then get to the southwesternmost hexagon and use the switch there to open the outside portion. From the platform you are on, if you look to the northwest, you can spot a health bonus. You will have to make a jump to the rocks where it is located to reach it. Once there, follow the path to an invulnerability. (sector 1826)
  3. Press the switch to the southeast of the zigzag bridge in the southern part of the map. This will trap you in with some bars. Take the steps up and shoot the switch to leave this area, then get back to where the bars are located. You can get on top of these bars and then go east, going through the section of broken wall to find two boxes of rockets. (sector 1944)
  4. Head southeast from the zigzag bridge in the southern portion of the map, on the tan rocks as you go to the lavafall at the southeast end. Use the rocks to get to the top, then follow the trail of health bonuses until they end. There are some imps here, with one of them behind a seemingly inaccessible cave. You can actually enter this cave by going right up to the crack, where you will drop a bit. This will allow you to head further through the lava until you reach an energy cell pack. (sector 4150)
  5. From the previous secret, jump south towards the rock jutting out, then head east, jumping between the rocks to the tallest one you can see. Now face southeast and jump towards the megasphere. (sector 4199)
  6. This secret is inside the red key building. To reach it, head to the ground floor, then go southwest and flip the switch for the lift. Ride it up and head behind the large crate. Find a section of this panel that is predominantly red and press on it, then quickly drop off the lift and head northeast, then northwest to an ammo depot containing energy cells and a green armor. (sector 6498)
  7. Press the switch at the back end of the blue key room, then leave that area and head back to the curved hall with several stairs leading up to switches. You can now take the southernmost stairs as the lasers have been deactivated. Head to the end and press the switch to lower it and the wall behind it, then jump to the megasphere. (sector 4557)
  8. This secret is located in the caves to the northeast of the blue key area. Enter the lava and head southeast until you find the megasphere. (sector 1898)
  9. This secret is located inside the yellow key building. After you grab the yellow key, the wall to the west opens up revealing a chaingunner and a switch. This switch opens the yellow walls behind the arch-viles where demons are hiding. Head into the northern room and head east to the panel. Find the section of the panel that is predominantly yellow and use it, then backtrack to find health bonuses. (sector 7123)
  10. From the yellow key building, head to the building southeast from there and open the blue door (only if you have the blue key). Head up the steps and get to the wall directly in front of you, where you will notice that it is ever-so-slightly recessed. Press on it to reveal a chaingunner and a lift that leads up to a soul sphere. (sector 1508)
  11. From the yellow key building, head to the building southeast from there and open the blue door (only if you have the blue key). Head up the steps all the way and then head east, heading outside. Take the left of the two paths leading north and head back inside, flipping the switch there. Heading back outside, you will notice the walls to the south are gone, with revenants coming out from there. Remember this area, then head back to the steps, and this time head northwest, flipping the switch at the end of the path there. Return to the hall where the revenants were and you should notice a gray switch to the east. Use it to reveal a room behind you as well as some steps. Take these steps up and you will notice a megaarmor on the rocks. Maneuver up the rocks until you are able to reach the megaarmor. (sector 3819)
  12. From the previous secret, drop off onto the wall and then off on the outer side of the wall to find an invulnerability at the north end. (sector 4110)
  13. At the northernmost part of the map as you climb your way to the end of the level, at the first lava pit you come across (which has a platform with several boxes of rockets on it, go to the southwest corner of the lava and follow this path of rocks going around and upward. When you see the platform with the megasphere, jump to it for the secret. (sector 6655)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 2420
Vertices 50806*
Linedefs 60375
Sidedefs 59483
Sectors 7207
* The vertex count without the effect of node building is 50806.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]