MAP32: BFG to the Future (32in24-15)

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32in24-15 maps 31-33

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 33)
Uncut Edition:
34 35 36 37 38 39 40 41 42 43 44
45 46 47 48 49 50 51 52 53 54

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: BFG to the Future is the thirty-second map of 32in24-15, a deathmatch megawad. It was designed by Brett Harrell (Mechadon) and uses the music track " ".

Analysis[edit]

Spawn pointsUnmarked
Map of BFG to the Future, cropped to only show the playable area

Map layout[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 71)
  2. facing north-west. (thing 72)
  3. facing south. (thing 73)
  4. facing south-west. (thing 74)
  5. facing north-west. (thing 75)
  6. facing north. (thing 76)
  7. facing north-east. (thing 77)
  8. facing north-west. (thing 78)
  9. facing south-east. (thing 79)
  10. facing east. (thing 80)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 99
Vertices 1932*
Linedefs 2245
Sidedefs 4185
Sectors 296
* The vertex count without the effect of node building is 1534.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 10
Rocket launcher 4
Plasma gun 3
BFG9000 3
Ammunition 1-2 3 4-5
Rocket 15
Box of rockets 8
Energy cell 20
Energy cell pack 1
Health & Armor 1-2 3 4-5
Medikit 5
Armor 2
Megaarmor 1
Items 1-2 3 4-5
Supercharge 3
Megasphere 1
Backpack 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 10

See also[edit]

External links[edit]