MAP32: Bad Dream (Master Levels)

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Master Levels maps
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

Bad Dream is a part of the Master Levels for Doom II, designed by Sverre André Kvernmo (Cranium), and is a secret level contained in the file TEETH.WAD, along with The Express Elevator to Hell. It uses the music track "The Ultimate Challenge".

Walkthrough[edit]

Map of Bad Dream
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a small room facing a chainsaw and a small door. Open the door. There are a crowd of cyberdemons and a spiderdemon, which is stuck in the wall and unable to move. Fire any weapon to wake up all the cyberdemons. As they begin to attack you with rockets, they will kill the spiderdemon blocking your way. When it is dead, walk inside the circular room and you will be teleported to the small alcove on the eastern end. Drop down and head to the center of the circular room. Take the invulnerability that is placed on the platform. A slow crusher consisting of most of the room will activate, and will kill all of the cyberdemons. Grab all three multicolor keys and get back to the western side where you began the level to again use the hidden teleporter. Back in the eastern alcove, open all the doors one by one. You will encounter a Hell knight, a pain elemental and a baron of Hell behind each door. Flip the switch at the end to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. In the starting room, open a secret wall behind you (it is much darker than other walls). Now in front of you (sector 6) there are a revenant, a megasphere and a switch that turns on the lights in the central circular room.

Bugs[edit]

Once the cyberdemons begin firing rockets, the number of things seen simultaneously will quickly increase to 128, which is the maximum in the Doom rendering engine, causing sprites to flicker in and out of view.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.46 El Juancho 2022-05-08 teeth32p013.zip Cross-listed from Pacifist
NM speed
UV max 1:05.63 El Juancho 2022-05-07 teeth32m105.zip
NM 100S 0:16.91 Andromeda 2021-09-20 teeth32s016.zip
UV -fast 1:15.51 Philnemba 2017-08-17 teeth32f115.zip
UV -respawn
UV Tyson 1:06.51 Casey Alvis (Altima Mantoid) 2018-07-20 teeth32t106.zip
UV pacifist 0:13.46 El Juancho 2022-05-08 teeth32p013.zip
NoMo 0:14.49 NuruTheDoomer 2022-04-29 teeth32o-14.zip
NoMo 100S 0:16.03 NuruTheDoomer 2022-04-29 teeth32os-16.zip

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 55)
  2. facing west. (thing 56)
  3. facing east. (thing 57)
  4. facing west. (thing 58)

Statistics[edit]

Map data[edit]

Things 59
Vertices 74*
Linedefs 83
Sidedefs 103
Sectors 14
* The vertex count without the effect of node building is 71.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]