MAP32: Bitter Herb (Requiem)

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Requiem secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Bitter Herb is the super-secret map of Requiem. It was designed by Adam Windsor, and uses the music track "Tides of War" by Jeremy Doyle. It is unusually small and short in comparison to most of the levels in the megawad.

Completing this level takes the player to MAP16: Escape from Chaos.

Description[edit]

According to both the text file and the Requiem info pack:

Who knows where you are now ... somewhere deep in demons, you're sure. Hmm .. big courtyard, building on the far side ... no sign of anything yet .....
.... No, wait. Here they come. Right on time.

Walkthrough[edit]

Map of Bitter Herb
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you and kill the chaingunner. Grab the rocket launcher and drop into the field collecting supplies as you engage in combat against several cacodemons. The yellow key is in this field, so be sure to pick it up. Head northeast and open the yellow door to confront several demons and two arch-viles. Go into their room and press the switch. When you head back outside, some imps will be on the platform so kill them. Then open the door near the yellow door to confront a chaingunner and a baron of Hell inside the exit room.

Other points of interest[edit]

Secrets[edit]

  1. At the beginning of the level, the section of wall jutting out the west side is bordered with red studs. Push on its front side to open it, and find a backpack. (sector 39)
  2. At the north is large tomb with a gravestone reading "rest in pain." Press on the gravestone and it will lower. Stand on it before it rises to find four sets of shells. (sector 59)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:13 Karim El-Sheikh (Kimo Xvirus) 2009-08-29 rq32-013.zip
NM speed 00:13 Jim Leonard (Xit Vono) 2005-08-09 rn32-013.zip
UV max 01:07 Drew DeVore (stx-Vile) 2013-07-14 rq32-107.zip
NM100S 00:15 Karim El-Sheikh (Kimo Xvirus) 2009-08-29 rs32-015.zip
UV -fast 01:56 Esa Repo (Espi) 2002-04-27 rf32-156.zip
UV -respawn 02:31 Casey Alvis (Altima Mantoid) 2002-04-11 rr32-231.zip
UV Tyson 09:38 Jim Leonard (Xit Vono) 2002-02-08 rt32-938.zip
UV pacifist 00:14 Cameron Prosser 2001-06-30 rq32-014.zip

The data was last verified in its entirety on May 26, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 128)
  3. facing north. (thing 130)
  4. facing south. (thing 131)
  5. facing south. (thing 132)
  6. facing west. (thing 133)

Statistics[edit]

Map data[edit]

Things 139
Vertices 340*
Linedefs 366
Sidedefs 570
Sectors 79
* The vertex count without the effect of node building is 284.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]