MAP32: Castle Indigo (Project Einherjar)

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Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Castle Indigo is the thirty-second map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of Castle Indigo
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The castle is a sprawling maze of corridors and statues. Once you start shooting, the inhabitants will scatter all over the castle in their attempt to sniff you out. You can take a defensive position in the foyer and blast them when they appear, but beware the Lancer hiding in the head of the giant Jotun mural.

When the castle interior is safe, go out into the backyard and press the switches to lower the yellow key: middle, right, then left. It opens the doors to the ballroom: killing the Lancer on the balcony reveals the stairs to the balcony in the starting room with the blue key. Resupply before grabbing the key and triggering another castle-wide ambush that includes multiple Einherjar. You can also use the yellow key to loot the Governor's bedroom.

The blue doors both lead to the same destination: a large shrine to the late Baron Frostgard, two Hreidmar brothers, and Governor Borg himself. Kill or evade them and hit the shrine switch to reveal the exit.

Boss: Governor Borg[edit]

Governor Borg is very weak, only twice as tough as a Thane. However, he packs a pair of Gauss cannons that kill just as quickly as the Baron's in The Iron Invasion. A rocket or two will drop him right away and give you breathing room to deal with the Hreidmars.

Other points of interest[edit]

Secrets[edit]

  1. Three busts of Borg ancestors overlook the statue room north of your starting position. The third bust's alcove flickers ominously: inspect it to cause the statues to raise, revealing four dubious switches. Three of the four release hordes of monsters upon you, and sometimes useful items as well; the third switch reveals a medical backpack. (sector 98)
  2. The bookcase in the Governor's bedroom lowers the desk into the floor, revealing a missile pod. (sector 282)
  3. Play with the keys on the left side of the ballroom piano to open the liquor cabinet: it hides a cache of medikits and blue armor. (sector 285)
  4. Before going up the stairs to the blue key, lower the hidden lift opposite the stairs to reach a Gauss cannon. (sector 240)
  5. Inspect the bookcase on the door's end of the library to lower the opposite bookcase: ride it like a lift to the balcony above and a huge cache of Gungnir rifle ammo. (sector 134)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 451
Vertices 1325
Linedefs 1617
Sidedefs 2449
Sectors 308

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]