MAP32: Crystal Maze (Fragport)

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Fragport secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Crystal Maze is the second secret map of Fragport. It was designed by Stephen Clark (The Ultimate DooMer).

Walkthrough[edit]

Map of Crystal Maze
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 347
Vertices 6188*
Linedefs 5551
Sidedefs 8532
Sectors 966
* The vertex count without the effect of node building is 4751.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The map is inspired by and named for the '90s British game show The Crystal Maze. Clark would later be inspired to remake the map as a standalone wad with modern GZDoom features following the opening of The Crystal Maze Live Experience in 2016.[1]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. The Ultimate DooMer (16 November 2016). The Crystal Maze (GZDoom edition). Doomworld /idgames. Retrieved 21 February 2022.