MAP32: Crystal Maze (Fragport)


Fragport secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP32: Crystal Maze is the second secret map of Fragport. It was designed by Stephen Clark (The Ultimate DooMer).


Map of Crystal Maze
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Map data[edit]

Things 347
Vertices 6188*
Linedefs 5551
Sidedefs 8532
Sectors 966
* The vertex count without the effect of node building is 4751.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The map is inspired by and named for the '90s British game show The Crystal Maze. Clark would later be inspired to remake the map as a standalone wad with modern GZDoom features following the opening of The Crystal Maze Live Experience in 2016.[1]


See also[edit]


External links[edit]


  1. The Ultimate DooMer (16 November 2016). The Crystal Maze (GZDoom edition). Doomworld /idgames. Retrieved 21 February 2022.