MAP32: Dad Bod (Arrival)

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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Dad Bod is the bonus map of Arrival. It was designed by Walker Wright (Pavera) and uses the music track "Pressure Cooker" by Brayden Hart (AD_79). In the official add-on version, this level's name is Father Figure.

Walkthrough[edit]

Map of Dad Bod
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the chaingunners on the staircases to your left and right, then go up the western staircase to find a radiation shielding suit and a plasma gun along with a blue door. Take the suit then drop into the lava below and go east to a wooden door, then pass through it to find a skull switch next to a lift. Press the switch to activate the lift and kill any zombies waiting at the top, then go south and west to a staircase that leads down to a ledge with revenants. Run west off this ledge to land on the block below with the blue skull key; if you miss the block and land in the lava below, a teleporter will lower which will return you to the lift room.

Go back up to the blue door and pass through it, then turn right to drop down to a platform with a megasphere, which will help you survive the monsters that teleport in including a cyberdemon and two arch-viles. Open the exit door at the west end to face three more arch-viles, then go through the door and head south and east to an eye switch that will raise the block which held the blue key. You can now make a running jump down to the block, then run south to land in the alcove with the exit switch.

Other points of interest[edit]

The lava pit in front of you at the start contains a megasphere.

After riding the lift up, turn left and left again to find a BFG9000. Approaching the weapon opens a closet behind you with chaingunners.

Secrets[edit]

  1. At the top of the lift, press the eye switch to find an arch-vile and a supercharge. (sector 113)

Bugs[edit]

An ambush consisting of four chaingunners descending on a floor is meant to trigger when the BFG9000 is picked up, but it fails on complevel 2 because the chaingunners in the trap are stuck in the ceiling, preventing the floor from moving, which makes 100% kills impossible to attain. It works in complevel 9, in effect making the map for Boom-compatible ports rather than limit-removing ports. This has been fixed for the Doom Classic Unity port.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 3:08.57 Tatsuya Ito (Tatsurd-cacocaco) 2025-04-28 arvl32f308.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 8, 2025.

Statistics[edit]

Map data[edit]

Things 300
Vertices 555*
Linedefs 679
Sidedefs 917
Sectors 114

* The vertex count without the effect of node building is 530.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

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