MAP32: Die, Fuhrer, Die (Into Sandy's Cities)
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MAP32: Die, Fuhrer, Die (named "Die, Fuhrer" on the automap) is the second secret map of Into Sandy's Cities. It was designed by GermanPeter, based on Floor 9 of Episode 3 of Wolfenstein 3D.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the second room, go to the east wall and use the right of two Hitler portraits to find a super shotgun, ammo, and medikits. (sector 5)
- In the central hall, go to the west side and use the eagle banner to the north to get a backpack and partial invisibility. (sector 14)
- In the central hall, go to the east side and use the left of two eagle banners on the east wall to find a megasphere. (sector 16)
- In the boss arena, you can open the three middle columns to get an invulnerability, a BFG9000, and a megasphere. (sector 22)
- See Secret #4. (sector 23)
- See Secret #4. (sector 24)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on September 24, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing east. (thing 145)
- facing east. (thing 146)
- facing west. (thing 147)
- facing south. (thing 148)
- facing east. (thing 149)
- facing east. (thing 150)
- facing north. (thing 151)
- facing east. (thing 152)
- facing west. (thing 153)
- facing north. (thing 154)
- facing south. (thing 155)
- facing west. (thing 156)
Statistics[edit]
Map data[edit]
Things | 157 |
Vertices | 361* |
Linedefs | 368 |
Sidedefs | 436 |
Sectors | 25 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
In the same way that maps 31 and 32 of Doom II were based on the first and final levels of Wolfenstein 3D's first episode, the maps 31 and 32 of Into Sandy's Cities are based on the first and final levels of Wolfenstein 3D's third episode.