MAP32: Enoz Soahc (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Enoz Soahc is the thirty-second map of Scythe. It was designed by Erik Alm, and uses the music track "Level" from Hexen's Hub 5: Dark Crucible.

Walkthrough[edit]

Map of Enoz Soahc
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This map focuses on two small courtyards with many small monsters attacking you in both of them.

Enter the small yard and make sure to grab weapons in preparation of the monsters. Grabbing the rocket launcher triggers a wall to lower with monsters inside. Also, monsters will teleport onto the demon pentagram in the center. Inside of the chamber behind the wall is a switch that lowers another wall, with the same monster setup. The switch behind this wall opens a compartment with an arch-vile and a yellow skull key, and releases a final batch of monsters in the center teleporter. Make sure to grab the key and open the bar where the rocket launcher was to leave the first courtyard. When you drop down onto a berserk pack, four Hell knights will attack, two at each side. Get past them and open the door into the final courtyard. Collecting the megasphere in the middle causes the northeast column to lower. While it is lowering, numerous monsters will attack from behind, so fend them off and when the column lowers, exit.

Other points of interest[edit]

Secrets[edit]

There are no official secrets in this level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.57 Aleksey Kamenev (4shockblast) 2016-02-27 sc32p059.zip Cross-listed from Pacifist
NM speed 1:06.51 Artem Safronov (SAV88) 2012-03-11 sc32n106.zip Also Pacifist
UV max 1:45.29 KineticBeverage 2024-01-30 sc_max.zip
UV -fast 2:19.86 Andrea Rovenski (Cyberdemon531) 2018-02-03 sc32f219.zip
UV -respawn
UV Tyson 10:24.77 Aleksey Kamenev (4shockblast) 2016-05-11 sc32t1024.zip
UV pacifist 0:59.57 Aleksey Kamenev (4shockblast) 2016-02-27 sc32p059.zip
NoMo 0:49.86 Aleksey Kamenev (4shockblast) 2020-06-10 sc32o049.zip
Stroller 1:37.49 Aleksey Kamenev (4shockblast) 2020-03-15 sc32str137.zip

The data was last verified in its entirety on March 8, 2024.

Statistics[edit]

Map data[edit]

Things 245
Vertices 466*
Linedefs 523
Sidedefs 713
Sectors 88
* The vertex count without the effect of node building is 416.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This map's title reads Chaos zone if spelled backwards. Those who are acquainted enough with Doom WADs should be able to recognize the inspiration, Adam Windsor's Chaos Zone.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]