MAP32: Green Madness (Whitemare 2)
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Whitemare 2 secret maps |
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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Green Madness is the second secret map of Whitemare 2. It was designed by Aleksandr M. (Dragon Hunter) and uses the music track "Underworld II" by Alexander Brandon, from Unreal Tournament. The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Take the northwest path from the main island until you reach a fork. Instead of going in either direction, fall to the northwest. From here, circle around to the northwest side and fall again to reach a BFG9000 and an energy cell pack. (sector 199)
- Take the west path from the main island and when you reach the ruins, drop to the south and head south to get a soul sphere and an energy cell pack. (sector 279)
- Continue heading west from that area, then east to a fortress. Head around the fortress instead of inside to the east side to get energy cell packs. (sector 348)
- In the area with multiple pillars, find the one with lion faces on it as opposed to satyr faces. Use it as a lift, then go southeast to get an invulnerability. (sector 446)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 17:56.97 | Elmle | 2018-07-18 | w232-1756.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Statistics[edit]
Map data[edit]
Things | 1628 |
Vertices | 9012* |
Linedefs | 7378 |
Sidedefs | 13335 |
Sectors | 448 |
Things[edit]
This level contains the following numbers of things per skill level:
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