MAP32: Green Madness (Whitemare 2)

From DoomWiki.org

Whitemare 2 secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP32: Green Madness is the second secret map of Whitemare 2. It was designed by Aleksandr M. (Dragon Hunter) and uses the music track " ". The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of Green Madness
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the northwest path from the main island until you reach a fork. Instead of going in either direction, fall to the northwest. From here, circle around to the northwest side and fall again to reach a BFG9000 and an energy cell pack. (sector 199)
  2. Take the west path from the main island and when you reach the ruins, drop to the south and head south to get a soul sphere and an energy cell pack. (sector 279)
  3. Continue heading west from that area, then east to a fortress. Head around the fortress instead of inside to the east side to get energy cell packs. (sector 348)
  4. In the area with multiple pillars, find the one with lion faces on it as opposed to satyr faces. Use it as a lift, then go southeast to get an invulnerability. (sector 446)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 1628
Vertices 9012*
Linedefs 7378
Sidedefs 13335
Sectors 448
* The vertex count without the effect of node building is 6759.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]