MAP32: Grosse (Doom 2 In Name Only)

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Doom 2 In Name Only secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Grosse is the second secret map of Doom 2 In Name Only. It was designed by Adam Windsor (Capellan). The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Grosse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Follow the hallway in front of you to a room with some Hell knights (who are facing away from you) and a rocket launcher, then step on the metal square in front of you to lower a pillar with a BFG9000. Leave the room by the south-west doorway and follow the tunnel to a chamber with two knights (or revenants on Hurt Me Plenty (HMP) skill level or higher), then go through the doorway at the south end to find a plasma gun as well as an eye switch. Push the switch to open some bars in the previous room, go back to that room to dispose of some barons of Hell that have been released (plus one or two arch-viles on HMP or higher) then go through the north doorway to get outside. The yard is protected by more barons as well as a cyberdemon (two on Ultra-Violence and Nightmare); fight your way to the tunnel in the south-west corner and enter it to find the red skull key.

Go back outside and head for the red building on the east side of the yard, then open the locked door in the middle to enter a hall with knights, cacodemons and revenants. Go to the north-east corner to find a mancubus guarding a lion switch, which will raise some platforms in the middle of the hall, then run to the opposite corner to find a wooden lift that will take you up to the marble ledge with the knights. As you step off, two compartments in the east wall will open and release various enemies, including one or two arch-viles; fight them off then climb up to the white ledge and step across the platforms you just raised to reach the opposite ledge, where you will see the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. Go through the hall at the start until you see a gargoyle face on your left. Use it to lower the wall and collect two rockets and an armor. (sector 19)
  2. Outside are four marble blocks with barons on them. Press the block nearest the tunnel with the red key to lower it and get an invulnerability (or supercharge on HMP or higher). (sector 63)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.89 Aleksey Kamenev (4shockblast) 2021-03-07 d2ino32p026.zip Cross-listed from Pacifist
NM speed
UV max 2:08.49 Poncho 2019-07-19 d2ino32-208.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:26.89 Aleksey Kamenev (4shockblast) 2021-03-07 d2ino32p026.zip

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north-east. (thing 39)
  2. facing north-east. (thing 40)
  3. facing east. (thing 41)
  4. facing east. (thing 42)
  5. facing north-west. (thing 43)
  6. facing west. (thing 44)
  7. facing north-east. (thing 45)

Statistics[edit]

Map data[edit]

Things 390
Vertices 1087*
Linedefs 1123
Sidedefs 1595
Sectors 125
* The vertex count without the effect of node building is 990.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]