MAP32: Have @ It (Plutonia: Revisited Community Project)

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PRCP secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Have @ It is the second secret level of Plutonia: Revisited Community Project. It was designed by William Huber and uses the music track "I Already Know About id" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 30 seconds. Like its predecessors, this map features elements from Doom II's Entryway, and a very high number of monsters, with no fewer than 755 enemies on Ultra-Violence.

Walkthrough[edit]

Map of Have @ It
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

  • In the front of each skull key are triggers that release/let teleport monsters into areas that have been cleaned yet. The most switches have the same effect.
  • The blue switch just opens the blue bars. In the northeast of the blue bars is a room with a cyberdemon, and a zigzag stone walkway over a muddy ground. To its north there is a small room with a fake exit in it. As soon as the player enters this small room, the blue bars are lowered and cannot be opened anymore from the northern side. Thus, in singleplayer mode, the final battle area's monsters, released by walking into the fake exit itself, cannot be escaped from. (So in coop mode, the player with the blue skull key should stay in the southern part of the map, wait for the fake exit is activated, the room containing it is left by all players and then using the blue switch again.)

Other points of interest[edit]

Secrets[edit]

  1. From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche (sector 6) in the northwestern corner has opened. Inside, there are one (on easy skill levels) or two (on medium and hard skills) barons of Hell, one (easy) or three (medium and hard) bulk cells, and four medikits.
  2. Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove (sector 236) in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of Hell and find two bulk cells and a megasphere.

Bugs[edit]

  1. In the two open courtyards, the Hall of Mirrors effect can occur.
  1. In Doomsday, the player spawns "as a camera" in this map, due to the port thinking there is not enough room to spawn the player.Workaround: After the map starts or a savegame in this map is loaded, enter the command makecam 0 into the console.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 09:34 Ancalagon 2012-01-13 pv32-934.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 03:11 Phml 2011-03-06 pv32-311.zip 1 2

1. ^ Plays back with prcp_old.wad

2. ^ Requires spechits overflow emulation

Last updated on June 15, 2013.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 1500)
  2. facing west. (thing 1502)
  3. facing west. (thing 1504)
  4. facing west. (thing 1506)
  5. facing west. (thing 1508)

Statistics[edit]

Map data[edit]

Things 1606
Vertices 4493*
Linedefs 3985
Sidedefs 6212
Sectors 635
* The vertex count without the effect of node building is 3536.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]