MAP32: Hexagon (10 Sectors)


10 Sectors secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Hexagon is the thirty-second map of 10 Sectors. It was designed by Aardappel, and takes place in an outdoor area made with nothing but hexagonal sectors, arranged in a roughly diamond-shaped formation. It is notable for being one of the only levels released that was designed in WadC.


Map of Hexagon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Keep a good watch on where everything is as you progress through this map. You only need to head around to the other side of the diamond to find the exit, but there will be many monsters that will try to prevent you from reaching it. Be sure to grab any supplies and weapons you find as well.


There are no official secrets in this level.

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:21.69 NumberJuan77 2016-08-05
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:30.80 Doug Merrill (Opulent) 2000-11-25

The data was last verified in its entirety on December 27, 2021.

Miscellaneous demos[edit]

Run Time Player Date File Notes
Skill 1 TAS 00:21 Frank Winqvist 2000-12-18

The data was last verified in its entirety on December 27, 2021.


Map data[edit]

Things 499
Vertices 2640*
Linedefs 2631
Sidedefs 5494
Sectors 9
* The vertex count without the effect of node building is 2352.


This level contains the following numbers of things per skill level:

External links[edit]