MAP32: In the Void (Doom 64 for Doom II)
From DoomWiki.org
Doom 64 for Doom II secret maps |
---|
|
01
02
03
04
05
06
07
08
09
10
11 |
MAP32: In the Void is the second secret map of Doom 64 for Doom II. It was designed by Elric Sullivan (DILDOMASTER666) and Brett Harrell (Mechadon), and uses a MIDI rendition of "Blood Red Shadows" from the Doom 64 soundtrack, composed by Aubrey Hodges, and sequenced by Michael Barrette, with modifications by DILDOMASTER666.
In single-player, this is the only map where the player can encounter a nightmare cacodemon, a custom monster otherwise exclusive to cooperative play.
Contents
Walkthrough[edit]
Essentials[edit]
Take the chaingun behind you and use it to kill the approaching spectres, then open the north door in the starting area and push past some more spectres to reach a portal that goes to the northern platform. Go straight forward to another portal and kill any spectres that emerge from it, then enter the second portal to go to the south-eastern platform. Go straight forward (north) across the bridge ahead, noting the imps and revenants on either side of it, then enter the building on the other side to face spectres and lost souls. Press the gargoyle switch in the middle of the room to open a skull switch behind you, kill the spectres and imps (or revenants and cacodemons on Hurt Me Plenty skill level or higher) that appear then press the skull switch to open the door leading back to the bridge. Go back across to the bridge, but before entering the portal go west and south into the neighboring chamber to get the red skull key which is now accessible.
Backtrack to the starting point then go south to a pair of moving floors, which you can climb up to get to the yellow skull key. Now open the red door on the west side of the starting area to face two barons of Hell, then enter the portal they were guarding to teleport to the south-west platform where you can collect the blue skull key. Quickly kill the monsters that teleport around you, including mancubi and a nightmare cacodemon on HMP or higher, then go back to the starting room (you can step round the barrier that has risen around the portal) and return to the northern platform. Open the colored skulls on the northern column to reveal an eye switch, press it to open the bars behind you then step through the torches to end the level.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- After using the eye switch that opens the exit, approach it, but look to the west and shoot the skull. Afterwards, go north and west through the portal. When you emerge, go north, west, and south to a plasma gun. (sector 80)
Non-official[edit]
- In the south-eastern area, cross the bridge and enter the north building then immediately go back outside and look south to shoot a skull switch that has opened in the wall ahead. This will lower the platform with the megasphere inside the north building.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:03.09 | Dylan Gill (TheV1perK1ller) | 2019-03-14 | d6432p103.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 1:03.09 | Dylan Gill (TheV1perK1ller) | 2019-03-14 | d6432p103.zip | |
NoMo | 0:52.71 | Dylan Gill (TheV1perK1ller) | 2019-03-22 | d6432o052.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 316)
- facing south. (thing 318)
- facing north. (thing 319)
- facing south-west. (thing 320)
- facing east. (thing 321)
- facing south. (thing 322)
- facing north. (thing 323)
- facing west. (thing 324)
Statistics[edit]
Map data[edit]
Things | 387 |
Vertices | 2702* |
Linedefs | 2267 |
Sidedefs | 3633 |
Sectors | 224 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|