MAP32: In the Void (Doom 64 for Doom II)


Doom 64 for Doom II secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: In the Void is the second secret map of Doom 64 for Doom II. It was designed by Elric Sullivan (DILDOMASTER666) and Brett Harrell (Mechadon), and uses a MIDI rendition of "Blood Red Shadows" from the Doom 64 soundtrack, composed by Aubrey Hodges, and sequenced by Michael Barrette, with modifications by DILDOMASTER666.

In single-player, this is the only map where the player can encounter a Nightmare Cacodemon, a custom monster otherwise exclusive to cooperative play.


Map of In the Void
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After using the eye switch that opens the exit, approach it, but look to the west and shoot the skull. Afterwards, go north and west through the portal. When you emerge, go north, west, and south to a plasma gun. (sector 80)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:03.09 Dylan Gill (TheV1perK1ller) 2019-03-14 Cross-listed from Pacifist
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:03.09 Dylan Gill (TheV1perK1ller) 2019-03-14
NoMo 0:52.71 Dylan Gill (TheV1perK1ller) 2019-03-22

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 316)
  2. facing south. (thing 318)
  3. facing north. (thing 319)
  4. facing south-west. (thing 320)
  5. facing east. (thing 321)
  6. facing south. (thing 322)
  7. facing north. (thing 323)
  8. facing west. (thing 324)


Map data[edit]

Things 387
Vertices 2702*
Linedefs 2267
Sidedefs 3633
Sectors 224
* The vertex count without the effect of node building is 1987.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]