MAP32: In the Void (Doom 64 for Doom II)

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Doom 64 for Doom II secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: In the Void is the second secret map of Doom 64 for Doom II. It was designed by Elric Sullivan (DILDOMASTER666) and Brett Harrell (Mechadon), and uses the music track " ".

Walkthrough[edit]

Map of In the Void
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After using the eye switch that opens the exit, approach it, but look to the west and shoot the skull. Afterwards, go north and west through the portal. When you emerge, go north, west, and south to a plasma gun. (sector 80)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 316)
  2. facing south. (thing 318)
  3. facing north. (thing 319)
  4. facing south-west. (thing 320)
  5. facing east. (thing 321)
  6. facing south. (thing 322)
  7. facing north. (thing 323)
  8. facing west. (thing 324)

Statistics[edit]

Map data[edit]

Things 387
Vertices 2702*
Linedefs 2267
Sidedefs 3633
Sectors 224
* The vertex count without the effect of node building is 1987.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]