MAP32: Interstellar Queen (Bella II)

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Bella II maps 31-35

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 35)
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Interstellar Queen is the thirty-second map of Bella II. It was designed by Paul Corfiatis and uses the music track "". The par time defined in MAPINFO is 1:40.

Walkthrough[edit]

Map of Interstellar Queen
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door to the exit, but instead of entering, find the gargoyle switch on the southeast wall and use it. Quickly head behind the exit room and use the teleporter here before it closes, and you will be back at the starting point. Enter this room with the lost soul to reach the secret exit. Note that when you use the gargoyle switch, the door to the secret exit does not stay open forever, and you only get one shot to reach this secret exit. (sector 131)
  2. In the hall just before the blue key room, use the southwest wall to find shotgun shells, a medikit, and a super shotgun. (sector 153)
  3. Use the wall to the left of the steps at the start to find a chainsaw. (sector 158)
  4. Open the red door and use the north wall to find energy cell packs and a plasma gun. (sector 159)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 8)
  2. facing south-west. (thing 9)
  3. facing south. (thing 10)
  4. facing north. (thing 11)

Statistics[edit]

Map data[edit]

Things 185
Vertices 1548*
Linedefs 1473
Sidedefs 2348
Sectors 161
* The vertex count without the effect of node building is 1203.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]