MAP32: Jailhouse Roll (32 in 24)


32 in 24 maps 21-32

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 32)

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Jailhouse Roll is the thirty-second and final map of 32 in 24, a deathmatch megawad. It was designed by leileilol and uses the music track "".

It was the author's third map for the project, following The Hanger and Brick Face, a map that was ultimately cut from the final WAD. Overall it was the thirty-eighth map to be submitted, and also the last map to be submitted. It arrived 28 minutes after the 24-hour mark had passed, but according to the author, it had to be restored from a backup at the last minute due to the WAD file becoming corrupted. It took about half an hour to build.


Spawn pointsUnmarked
Map of Jailhouse Roll

Map layout[edit]

Jailhouse Roll occupies a large map area of almost 6000x3000 map units, making it the second largest map in the WAD by playable map area, after The Hanger, incidentally by the same author.

The map is named for the prison in the east of the map, which has six holding cells branching off of a long empty corridor. Although there are bars covering them, it is possible to walk through these to move in and out of the cells. Each cell contains something different. The north-east cell contains only four health bonuses, the north-centre contains a green armor, the north-west contains a single medikit, the south-west contains a BFG9000, and south-centre has a berserk pack. The south-east cell has no items, but features a teleporter (with a misaligned texture) that leads to a dark hallway in the north-west of the map. You will receive a shotgun upon arrival, and some bullet boxes and stimpacks can also be found up here.

It is possible to jump out of the windows in this hallway. Jumping out of the windows on the south or western walls drops the player into a large, L-shaped outdoor area. At its north-end there is an octagonal structure housing a rocket launcher, and a berserk pack can be found just outside the structure's south-west exterior. There also four boxes of rockets just outside the building. Towards the south of this area, players can find a tower with a lift on its southern edge that can be ridden to find a super shotgun. It is also possible to run along the top of the wall next to this tower to access the dark hallway mentioned earlier.

There is a small canopy in the south-west corner of the L-shaped area, where players can find an energy cell pack, useful if they have the BFG. To the east of here are some steps leading up to a chaingun and a dark octagonal room, which contains no items but links to a huge outdoor area in the centre of the map. A small extension to this area is where you will land if you jump out of the north window in the dark hallway, and this puts you close to the megaarmor.

This central area is vast and mostly empty, but along its northern edge is a small room containing a soulsphere. At the area's middle is a huge pit with a water floor at the bottom. Players can find a plasma gun in the middle of this pit, and under the canopy to the east they can find four energy cell packs. At this eastern end of the water pit is the entrance to the jailhouse. A super shotgun can be found at the southern end of the entrance hall, and a steep staircase leads down to the main jail area.

Player spawns[edit]

This level contains fifteen spawn points. This is tied with MAP24 for the most spawn points of any single map in the WAD.

  1. In the rocket launcher hut, facing east. (thing 2)
  2. Next to the megaarmor in the north-west corner of the map, facing east. No nearby weapons - the closest being the plasma gun and spawn #3's shotgun, which are both over 2000 units away. (thing 13)
  3. In the north-east corner of the central area, facing south-west. A shotgun is just in front of this spawn. (thing 14)
  4. In the dark octagonal room at the south of the map, facing north. The closest weapon is the chaingun just outside the west entrance to the room. (thing 15)
  5. At the south end of the dark hallway, facing north. No weapons, but can attempt to cross the wall to the super shotgun tower. (thing 16)
  6. In the south-west prison cell, facing north. The BFG9000 is just behind this spawn. (thing 17)
  7. In the south-centre prison cell, facing north. A berserk is just behind this spawn. (thing 18)
  8. In the north-east prison cell, facing south. Closest weapon is the shotgun on the other end of the teleporter in the opposite cell. (thing 19)
  9. In the north-centre prison cell, facing south. No weapons. (thing 20)
  10. In the north-west prison cell, facing south. No weapons, but this player can attempt to get the BFG in the cell opposite. (thing 21)
  11. At the north-end of the entrance hall to the prison, facing south. The closest weapon is the super shotgun at the other end of the hall: 1545 units. (thing 22)
  12. In the soulsphere hut at the north of the map, facing south. No weapons and the soulsphere may not always be available. Closest weapon is spawn #3's shotgun to the east, or the plasma gun in the pit dead ahead. (thing 57)
  13. In the south-west corner of the L-shaped area, facing east. The closest weapon is the chaingun to the east. (thing 79)
  14. At the west end of the water pit in the centre, facing east. This is the closest spawn to the plasma gun. (thing 80)
  15. Outside the water pit, effectively behind spawn #14, facing east. The closest weapon is the plasma gun. (thing 81)

Areas / screenshots[edit]


Map data[edit]

Things 82
Vertices 289*
Linedefs 295
Sidedefs 389
Sectors 45
* The vertex count without the effect of node building is 252.


Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 2
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 2
4 shotgun shells 5
Box of rockets 4
Energy cell pack 5
Health & Armor 1-2 3 4-5
Stimpack 5
Medikit 1
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Health bonus 4
Supercharge 1
Berserk 2
Miscellaneous 1-2 3 4-5
Deathmatch start 15
Teleport landing 1

See also[edit]

External links[edit]