MAP32: Like A Fist (Doom Core)


Doom Core secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Like A Fist is the second secret map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Intruder Excluder Theme," from Battletoads, composed by David Wise and arranged for MIDI by Wyatt Croucher.

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Map of Like A Fist
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room east of the red key room, open the door and go south to see a wall of wiring with a single candle in front of it. Open it to find a corridor (sector 342) to a stash of a megasphere and 45 backpacks.
  2. When you get to the platform with the red key, head west and press on the misaligned wall to find a narrow passage (sector 128) with a backpack, five large ammo pickups and a soul sphere at the end.
  3. In the dimly-lit room beyond the southeastern red key door, use the wall behind the megaarmor and the candle between the crates to lower a lift (sector 220) with a blur artifact.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:22.00 Yousuf Anik 2016-03-24
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 960)
  2. facing north. (thing 1086)
  3. facing east. (thing 1087)
  4. facing north. (thing 1091)
  5. facing west. (thing 1092)
  6. facing south-west. (thing 1093)
  7. facing east. (thing 1101)
  8. facing north. (thing 1102)
  9. facing east. (thing 1156)
  10. facing south. (thing 1157)


Map data[edit]

Things 1189
Vertices 1669*
Linedefs 1863
Sidedefs 2803
Sectors 360
* The vertex count without the effect of node building is 1495.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]