MAP32: Orestruck (Plutonia Revisited Community Project 2)
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PRCP2 secret maps |
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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Orestruck is the second secret map of Plutonia Revisited Community Project 2. It was designed by Matt Powell (cannonball) and uses the music track "Valiant" by Brayden Hart (AD_79).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west side, drop into water to the southwest. Find a switch at the middle of the dropoff points and press it, then head north and into a teleporter. This takes you to a box of shotgun shells, a megasphere, and boxes of rockets. (sector 695)
- After you get the yellow key, the water level lowers. Head behind the rocks to the north and find a switch tucked into the ground. Press it to lower the west wall, containing energy cells and a [megasphere. (sector 815)
- At the central intersection, head west and climb the rocks. Head to the southwest end, shoot the switch to the west, then head around to the northwest to find a lowering rock with an invulnerability, energy cells, and medikits. (sector 1155)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 1:18.46 | Kyle McAwesome | 2023-01-26 | prcp232p118.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 1:18.46 | Kyle McAwesome | 2023-01-26 | prcp232p118.zip |
The data was last verified in its entirety on February 13, 2023.
Statistics[edit]
Map data[edit]
Things | 882 |
Vertices | 10582* |
Linedefs | 10434 |
Sidedefs | 17966 |
Sectors | 1376 |
Things[edit]
This level contains the following numbers of things per skill level:
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