MAP32: Prestidigitation (Icarus: Alien Vanguard)

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Icarus secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Prestidigitation is the super secret level of Icarus: Alien Vanguard. The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses. It was designed by Ty Halderman and uses the music track "Creepjaz" by Jeremy Doyle.

The word "prestidigitation" is a synonym for sleight of hand, and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic.

Walkthrough[edit]

Map of Prestidigitation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the rocket launcher and the red key that are in the northeast of where you start. When you do, turn around to find several structures have formed. Cacodemons will spawn in from these structures. Go towards the waterfall on the east side and pick up the backpack. Turn right and you will find a target. Shoot it and you will open up several doors. The three to the north have several demons inside. The one to the south has barrels. Head down the passage that has barrels to a switch. After flipping it, head back to find another opening to the north, to the left of the demon pens. Head through the water, killing the shotgun guys and the arch-vile here, then press the switch. After pressing it, come back and the structures will be gone, while two more areas are opened. The one to the southwest has some arachnotrons inside. The other to the northeast holds the exit teleporter, but watch out for the mancubi that pop up. Open the barrier by pressing the panel furthest from the right to exit.

Other points of interest[edit]

Secrets[edit]

  1. After grabbing the red skull key, you have to shoot a target situated in a dark tunnel to open several walls in the main area and also an alcove to your north, revealing a spectre and an armor bonus. This same tunnel can be climbed into; do so and walk through the target to find a berserk pack. (sector 108) Grabbing it opens the aforementioned alcove's back wall, releasing a chaingunner.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:28 Memfis 2011-07-07 ic32p028.zip
NM speed 00:54 Donatas Tamonis (Donce) 2004-02-26 ic32n054.zip
UV max 01:26 Adolf Vojta (Gusta) 2006-12-12 ic32-126.zip
NM100S 01:27 QuadrumpusGuy 2012-07-19 ic32s127.zip
UV -fast 02:28 Revved 2010-03-03 ic32f228.zip
UV -respawn
UV Tyson 04:21 j4rio 2010-12-27 ic32t421.zip
UV pacifist 00:28 Memfis 2011-07-07 ic32p028.zip

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max TAS 01:47 Andy Olivera 2000-01-25 icuvlmps.zip
HMP speed nomo 02:24 TeamTNT 1996-05-27 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 3, 2015.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 8)
  2. facing north-west. (thing 9)
  3. facing north-east. (thing 10)
  4. facing south-east. (thing 11)

Statistics[edit]

Map data[edit]

Things 177
Vertices 705*
Linedefs 738
Sidedefs 374
Sectors 126
* The vertex count without the effect of node building is 591.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]