MAP32: Proceed With Caution (Claustrophobia 1024 2)

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Claustrophobia 1024 2 secret maps

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Secret maps
Bonus maps: 33 34

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Proceed With Caution is the second secret map of Claustrophobia 1024 2. It was designed by Steve Muller (Kyka) and uses a MIDI rendition of the main theme from Gauntlet for the NES, sequenced by David Esposito, as its music track.

Walkthrough[edit]

Map of Proceed With Caution
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Turn around and shoot the switch to reveal the entire 1024x1024 playable area, which consists of a single room divided into 225 small squares. Your objective is to press seven switches dotted around the area, which will lower the barriers in the north-east corner and allow you to reach the exit switch behind them.

Stepping on most of the squares will cause various species of monster to teleport in, which will rapidly teleport around the map in unpredictable patterns, making them extremely hard to hit. Additionally, closets containing zombiemen, shotgun guys and imps (or chaingunners and revenants on Hurt Me Plenty skill level or higher) will open around the outer walls as you advance - cover is virtually non-existent, so it is best to step on one square at a time and deal with the monsters in small groups as they appear. Running across the room will bring in too many monsters, leaving you overwhelmed. Try to remember which squares you have already stepped on, and avoid stepping on any new squares while dodging enemy attacks.

On Ultra-Violence and Nightmare, a cyberdemon will teleport in when you step on the last four squares in the north-east corner. You should therefore save this switch for last, then dodge the cyberdemon's rockets while you wait for the exit switch to be revealed.

Other points of interest[edit]

Approaching either of the two megaspheres in the north-west and south-east corners of the room will cause six of the squares to rise up to the ceiling, providing some much-needed cover.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

If not all of the barriers blocking access to the exit switch have been lowered, it may be possible to get stuck between them, rendering the map unwinnable without using the noclip cheat.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:29.97 Tatsuya Ito (Tatsurd-cacocaco) 2012-09-26 4c32-129.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 481
Vertices 4737*
Linedefs 4350
Sidedefs 8126
Sectors 369
* The vertex count without the effect of node building is 3911.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]