MAP32: Riptide (NOVA: The Birth)

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NOVA: The Birth secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Riptide is the second secret map of NOVA: The Birth. It was designed by Nate Riley (Getsu Fune) and uses the music track from world 3 of Super Monkey Ball, arranged for MIDI by Matthew Seldon.

Walkthrough[edit]

Map of Riptide
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. A frayed piece of wire exists just before the dilapidated building at the east end of the map. Find and press use on the frayed section of this wire to lower the rock for a secret shotgun, shotgun shells, and a stimpack. (sector 106)

Bugs[edit]

The player 2, 3 and 4 starts (Things 7, 8 and 9) and all four deathmatch starts (170 through 173) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 170)
  2. facing south. (thing 171)
  3. facing east. (thing 172)
  4. facing south-east. (thing 173)

Statistics[edit]

Map data[edit]

Things 182
Vertices 2768*
Linedefs 2462
Sidedefs 4547
Sectors 541
* The vertex count without the effect of node building is 2084.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]