This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
MAP32: Riptide is the second secret map of NOVA: The Birth. It was designed by Olivia Riley (Getsu Fune) and uses the music track from world 3 of Super Monkey Ball, arranged for MIDI by Matthew Seldon.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- A frayed piece of wire exists just before the dilapidated building at the east end of the map. Find and press use on the frayed section of this wire to lower the rock for a secret shotgun, shotgun shells, and a stimpack. (sector 106)
The player 2, 3 and 4 starts (Things 7, 8 and 9) and all four deathmatch starts (170 through 173) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 170)
- facing south. (thing 171)
- facing east. (thing 172)
- facing south-east. (thing 173)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2084.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13 |
15 |
16
|
Imp |
12 |
18 |
26
|
Lost soul |
1 |
2 |
2
|
Demon |
3 |
4 |
6
|
Spectre |
3 |
4 |
6
|
Revenant |
1 |
2 |
3
|
Cacodemon |
2
|
Pain elemental |
1
|
Hell knight |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
4
|
4 shotgun shells |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
3 |
3 |
4
|
Medikit |
3 |
3 |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
52
|
Health bonus |
22
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
2 |
2 |
3
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13 |
15 |
16
|
Imp |
12 |
18 |
26
|
Lost soul |
1 |
2 |
2
|
Demon |
3 |
4 |
6
|
Spectre |
3 |
4 |
6
|
Revenant |
1 |
2 |
3
|
Cacodemon |
2
|
Pain elemental |
1
|
Hell knight |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
8
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
1
|
4 shotgun shells |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
3 |
3 |
4
|
Medikit |
3 |
3 |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
52
|
Health bonus |
22
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
4
|
Teleport landing |
2 |
2 |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]