MAP32: Self-Destruct (Hell To Pay)


Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Self-Destruct is the seventeenth map of Hell To Pay. Despite the map slot, it is not a secret map: the previous map only has a "secret exit", making progression through MAP32 the only way possible.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Self-Destruct
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the top left section of the corridors is a wall with a brown texture. Open this for a green armor. (sector 189)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:06 Erick Tenorio (GuyNamedErick) 2018-06-23
NM speed
UV max 3:26.03 Vladimir Monakhov (skepticist) 2009-10-07
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 166)
  2. facing south. (thing 168)
  3. facing west. (thing 169)
  4. facing north. (thing 171)
  5. facing south. (thing 172)
  6. facing east. (thing 173)
  7. facing west. (thing 176)
  8. facing east. (thing 177)


Map data[edit]

Things 193
Vertices 1576*
Linedefs 1757
Sidedefs 2593
Sectors 385
* The vertex count without the effect of node building is 1300.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]