MAP32: Self-Destruct (Hell To Pay)

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Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Self-Destruct is the second secret map of Hell To Pay.

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Walkthrough[edit]

Map of Self-Destruct
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 189)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 166)
  2. facing south. (thing 168)
  3. facing west. (thing 169)
  4. facing north. (thing 171)
  5. facing south. (thing 172)
  6. facing east. (thing 173)
  7. facing west. (thing 176)
  8. facing east. (thing 177)

Statistics[edit]

Map data[edit]

Things 193
Vertices 1576*
Linedefs 1757
Sidedefs 2593
Sectors 385
* The vertex count without the effect of node building is 1300.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]