MAP32: Tech-hell in 64 Grid (Exomoon)
From DoomWiki.org
| Exomoon maps 21, 31-32 |
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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP32: Tech-hell in 64 Grid is the second secret map of Exomoon. It was designed by Tomás Soares (Deadwing) and uses the music track "Botmca #10" from Unreal Tournament, composed by Michiel van den Bos and sequenced to MIDI by KDS. The par time defined in MAPINFO is 6:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the start head north and then west, where you will pass a mancubus behind a fence with two boxes of rockets behind it. Continue following the wall on the left around to the southwest of the mancubus, where you will find a small niche with an angled wall, shells, and a plasma gun on Hurt Me Plenty or lower. Open this angled wall to reach the boxes of rockets behind the mancubus. (sector 35)
- Head northwest from the chaingun (located just east of the blue key door) and take the lift up to get stimpacks and a box of shotgun shells. (sector 156)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 4, 2022.
Statistics[edit]
Map data[edit]
| Things | 301 |
| Vertices | 1196* |
| Linedefs | 1427 |
| Sidedefs | 2115 |
| Sectors | 305 |
* The vertex count without the effect of node building is 1112.
Things[edit]
This level contains the following numbers of things per skill level:
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