MAP32: The Kings Tomb (Baculus)
From DoomWiki.org
Baculus secret maps |
---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP32: The Kings Tomb is the second secret map of Baculus. It was designed by Glen Christie (Crunchynut44) and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the blue door and press the switch at the end of the walkway to raise a bridge going east. Drop into the water and lower the bridge, then return to the starting point, going into the southwest corner to get a megasphere. (sector 320)
- Lower the red key pillar, which will also lower a small lift to the east with a revenant on it. Ride that lift up, then press the gargoyle switch to the left before you press the lion switch to lower the lift again. Ride the red key pillar to the top, then face south and shoot the switch. This removes a bars to the west of the shootable switch, allowing access to a soul sphere. (sector 444)
- Lower the red bars and head down the steps to the lava pit. Head north and into the cave to get a megaarmor. (sector 457)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 310 |
Vertices | 2950* |
Linedefs | 2937 |
Sidedefs | 4768 |
Sectors | 497 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|