MAP32: The Pyramid of Death (Speed of Doom)

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Speed of Doom secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: The Pyramid of Death is the thirty-second map of Speed of Doom. It was designed by Josh Sealy and uses Egypt, an original track by Stuart Rynn.

Walkthrough[edit]

Map of The Pyramid of Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

An "unofficial secret" is the trench area behind the red and yellow switches. It can be reached by jumping off the central pyramid onto either ledge near the starting area, and then making your way along the walls. The area contains an invulnerability, a megasphere, and a large number of energy cell packs.

Secrets[edit]

  1. The only secret is the start zone. (sector 13)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.89 Orii 2023-12-21 sd32-059.zip
NM speed
UV max 9:17.71 Tatsuya Ito (Tatsurd-cacocaco) 2022-08-03 sd32-917.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 2:17.63 Terrarienn 2022-05-24 sd32p-217.zip

The data was last verified in its entirety on January 27, 2024.

Statistics[edit]

Map data[edit]

Things 1551
Vertices 4094*
Linedefs 2904
Sidedefs 5591
Sectors 316
* The vertex count without the effect of node building is 2474.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]