MAP32: Ultimative Geheimnis (Whispers of Satan)

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Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Ultimative Geheimnis (sic; ger. Ultimatives Geheimnis = ultimate secret) is the second secret map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Evil Incarnate (Remix)".

This level contains a secret exit to MAP35: Ein Lustiger Ort. Normally completing this level takes the player to MAP16: Undervilla.

Walkthrough[edit]

Map of Ultimative Geheimnis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The starting room has five doors. The door straight ahead can only be opened via the yellow key, and there are four doors on the sides, two on each side. Get the shotgun and take the lower left door. It takes you to a large room where the yellow keycard is on top of a pillar on a floor that says "WOS". To get the key, head through either door to the south. An arrow points to a blue column, and if you go behind it, you will see a switch. Flip it to lower the keycard.

Head back to the starting point. The quickest way to reach the red key is by going through the north door into the big room. You will see the key and a lot of Wolfenstein SS. Head for the rightmost door in this room, and open it. The next room has four doors, take either left or right one that is on the far side. You will end up in a hallway that surrounds a certain room. Enter this room through any door to confront several Wolfenstein SS. There might also be several barrels hanging around. The switch you want to press to lower the red key is on the western side, guarded by a mancubus. Flip it, and go back to the red key room to get the keycard.

To get the blue key, return to the starting point and take the upper left door. Take the door behind it as well, and then the red door in the hall straight ahead. Behind the red door, there will be a wall of SS to your left, and a door straight ahead, but you want to take the corridor to the right. There will be another wall of SS on this side as well. Also there is an arrow pointing to a door here. Go through this door and flip the switch, which will lower the blue keycard. To reach the blue key, head to the room that had the red key, and head straight north to the red door. The blue key is in the big courtyard dead ahead.

To reach the normal exit, go north through the blue door. You will be confronted by the spider mastermind and some arachnotrons. To open the metal bars guarding the exit elevator, you need to go in both side rooms and flip both switches inside. When you open both bars, a cyberdemon will appear in front of the elevator, being the last thing standing in your way to the normal exit.

To reach the secret exit, make sure you have every key, then go back to the starting point and take the upper right door. Head through the yellow door after that, and then head to the red door you see shortly upon entering. Follow the hallway to a four-way intersection with a rocket launcher in the middle. In order to get the rocket launcher, you must go to the rooms that are to the south and to the east, and flip the switches in both of the rooms there. Although these will allow you to get the rocket launcher, you do not necessarily have to grab the weapon to reach the secret exit. All you have to do is press the switches in order to raise the bridges. Backtrack to the switch that lowered the yellow key, and follow the path outlined by Secrets #2, 4, and 26 to reach the secret exit. Make sure you have all three keys as well, because there are three key doors leading to the secret exit.

Other points of interest[edit]

Secrets[edit]

  1. In the room where the yellow key is, head for the easternmost wall. About two walls from the bird emblem, press on the wall to open it, revealing shotgun shells and an armor. (sector 828)
  2. In the room with the switch that lowers the yellow keycard, press on the southern wall that has a red swastika banner on it to open a passage where you can get a soul sphere. (sector 677)
  3. Traverse the passage outlined in Secret #2 until you are in the southeastern corner. Between the Hitler portrait and the swastika banner, press on the eastern wall to open a room with a berserk pack. (sector 742)
  4. In the same passage at Secret #2, head to the soul sphere and press the wall behind it for a passage leading to the secret exit, as well as some health and armor bonuses. (sector 685)
  5. After you obtain the yellow key, head back to the starting point and take the northwestern door. Take the next door after that to appear in a blue hallway with a red door straight ahead. On the southern wall, close to where you came in, you can press part of it to access a room with a ton of ammo clips, a backpack, and a chaingun. (sector 676)
  6. In Secret #5, press a wall just south of the ammo clips to obtain a box of bullets and a megasphere. (sector 824)
  7. In the hallway that surrounds the room that has the switch to lower the red key, there are two secrets that are symmetrically apart from each other. Look for the walls with the bird emblems on them to find the secrets. The first secret has a box of ammo and two medikits. (sector 729)
  8. The second secret in the same hallway has a box of shells and two medikits. (sector 826)
  9. On the easternmost part of the same hallway, there is a door leading eastward. Open it to find two paths. Take the southern one to find a mancubus. The southern wall he is guarding holds a secret room where you can get energy cells and a BFG9000. (sector 725) The elevator here has a switch that takes you back to the starting point.
  10. Once you get the red key, open the red door near Secret #5 and keep going west until you reach a room where you can no longer keep going that way. This room has a wall of SS on one end and a medikit on the other. On the wall opposite of the medikit, press the wall to reveal a super shotgun, two boxes of shells, and two more secrets. (sector 756)
  11. In Secret #10, take the western path and press the wall at the end for a lot of health and armor bonuses. (sector 757)
  12. In Secret #11, there are two more secrets. To the south of the second light fixture you see, press the southern wall for more health and armor bonuses. (sector 759)
  13. To the north of the second light fixture in Secret #11, you can press the northern wall for health and armor bonuses. (sector 758)
  14. There is a secret contained in Secret #13 behind the central part of the eastern wall. Press it to get ammo. (sector 760)
  15. There is a secret in Secret #14 behind the eastern wall as well, containing energy cells and a plasma gun. (sector 822)
  16. Come back to Secret #10. This time, take the western path and press the wall at the end for another bunch of health and armor bonuses. (sector 764)
  17. In the southeastern corner of Secret #16, press the southern wall to find ammo. (sector 762)
  18. In the southeastern corner of Secret #17, press the eastern wall to reveal a passage. (sector 763)
  19. The passage in Secret #18 has a door with heart markings around the walls. Enter this door to find a Cybie on a heart pedestal. Get rid of him and grab the computer area map to trigger the secret. (sector 810)
  20. Head through either door north of Secret #10, and then take the eastern door going north. The next cavernous hall has several demons. Walk north and look towards the red wall to the west until you see a yellow swastika wreath. Press it to find a chainsaw. (sector 732)
  21. Opposite of Secret #20, open the door into a room full of SS. Go to the southeastern wall with shotgun shells positioned nearby and press the wall that has the eagle banner. You will find a megaarmor and some backpacks. (sector 738)
  22. In the blue key courtyard, press the southwestern wall that has the eagle banner on it for armor bonuses, boxes of ammo, and boxes of shells. (sector 736)
  23. Enter the blue door into the room before the normal exit. Press the wall in the northeastern corner of this room to find a megasphere. (sector 733)
  24. Go through the door to the east of the blue key courtyard to reach a hallway branching north and south. Go south until you see two red swastika banners. Press the one to the south to find a rocket launcher and some boxes of rockets. (sector 740)
  25. In the room with the four-way intersection with the rocket launcher, go eastward and press the easternmost wall to find a blur artifact, a soul sphere, and a lot of backpacks. (sector 727)
  26. The sector where the secret exit switch is counts as a secret sector. (sector 710)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 8:31.14 Sage 2018-04-10 ws32-831.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 1088)
  2. facing east. (thing 1101)
  3. facing south. (thing 1114)
  4. facing west. (thing 1127)
  5. facing north. (thing 1140)
  6. facing north. (thing 1153)
  7. facing west. (thing 1166)
  8. facing south-west. (thing 1179)

Statistics[edit]

Map data[edit]

Things 1192
Vertices 5796*
Linedefs 4590
Sidedefs 7304
Sectors 851
* The vertex count without the effect of node building is 4130.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

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