MAP32: When In Romero (Anomaly Report)
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MAP32: When In Romero is the second secret map of Anomaly Report. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Slipper (Scooby)," originally composed by Mark Klem for Memento Mori. The par time defined in MAPINFO is 4:00.
Contents
Walkthrough[edit]
Essentials[edit]
Head north from the starting room until you reach some barrels, then blow them up to enter a room with a nukage pool. Go down either set of steps to the east, noting the mancubi (and spiderdemon on Ultra-Violence and Nightmare skill levels) visible through the windows, and press the button at the end of the passage, then go back up the steps to find that the computer wall between them has lowered to reveal two demons and the blue keycard. Go up the steps north of the nukage to enter a room with a rocket launcher, which is protected by imps and shotgun guys, then go east past some server blocks to a junction with a Hell knight. Go north from here and climb some steps to a super shotgun, then cross the curved bridge in front of you and open the blue door on the other side to enter the pentagram room. The red keycard is in the center of the pentagram; taking it will release two barons of Hell into the arena, and allow two packs of monsters to teleport to the west side of the map which will block your way forward.
Go back to the starting point and go south into the neighboring room, then open the red door here to reach a junction with three paths. Take the path directly ahead, which contains a revenant, and enter the teleporter at the end to go to a passage near the pentagram room. Flip the switch at the bottom of the steps in front of you to open the bars next to it, then go south through a second set of bars to find another teleporter which will send you to the south-east island. Go down the stairs in front of you and open the door at the bottom, then go north to the next building (passing an arachnotron on Hurt Me Plenty or higher) and go through the door to face a knight and demon. Go up the steps on the west side to find the yellow keycard, kill a knight that teleports in (on HMP or higher), then retrace your steps to the starting point and go south to the red door room again. Go west from here to a yellow door, open it to face a couple of zombiemen then ride the lift in front of you down to the exit button.
Other points of interest[edit]
Secrets[edit]
- Enter the room south of the start and lower the north-west wall. Ride up to get a medikit, energy cells, and boxes of bullets. (sector 274)
- In the room north of the start, head to the north-west lift, ride up, and open a wall to the north to get a computer area map. (sector 188)
- On the curved bridge at the north-east end, jump south-west into the nukage and enter the corridor to find a box of rockets and a backpack. (sector 290)
- On the same platform as secret #2, lower the red bars and head outside. Head south all the way to a block that you can lower from the south side. Flip the switch behind it to lower the wall to the north, where you can get a supercharge. (sector 27)
- At the south-east island, drop off at the south-east end and take the teleporter to get a BFG9000. (sector 177)
- Head west of secret #5 into the nukage and take the teleporter to get a megaarmor. (sector 334)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 7:42.71 | Andrea Rovenski (Cyberdemon531) | 2022-06-24 | ar32-742.zip | |
| NM 100S | |||||
| UV -fast | 10:26.94 | Andrea Rovenski (Cyberdemon531) | 2022-06-25 | ar32f1026.zip | |
| UV -respawn | 5:01.17 | Andrea Rovenski (Cyberdemon531) | 2022-06-24 | ar32r501.zip | |
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on July 6, 2022.
Statistics[edit]
Map data[edit]
| Things | 366 |
| Vertices | 2211* |
| Linedefs | 2173 |
| Sidedefs | 3116 |
| Sectors | 351 |
Things[edit]
This level contains the following numbers of things per skill level:
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