MAP33: Bottled Peenk (The Alfonzone)
From DoomWiki.org
The Alfonzone maps |
---|
Episode 01 - Jazzy City |
Episode 02 - Ambient Walks |
Episode 03 - Caustic Jungle |
Episode 04 - Heavy Industry |
Episode 05 - Old Money |
Episode 06 - Mad Gothic |
Episode 07 - Abstract Evil
|
Episode 08 - Component Level |
Episode 09 - Funky Space |
Episode 10 - Everything Else |
This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP33: Bottled Peenk is the thirty-third map of The Alfonzone. It was designed by Pinchy and uses the music track "Brain Tumour Carousel," composed by Gus Knezevich (Alfonzo).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room with the purple potions going down yellow waterfalls, jump onto the block, then jump through the translucent part of the purple waterfall. Inside, jump to the wall with the demon face and it will move. Take the teleporter to get to a spinning floor with a soul sphere. (sector 787)
- At the northeast side, get to the upper floor, then head to the west side to a yellow column with rockets inside. Crouch under it and swim up and you will teleport to a megasphere. (sector 862)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 7, 2021.
Statistics[edit]
Map data[edit]
Things | 852 |
Vertices | 3428 |
Linedefs | 4227 |
Sidedefs | 6885 |
Sectors | 876 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|