MAP33: Descent to Nowhere (Speed of Doom)
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This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
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MAP33: Descent to Nowhere is the bonus level of Speed of Doom. It was designed by Josh Sealy (Joshy) and uses the music track 'Jail Break' by Stuart Rynn (Forty-Two). The level was constructed in Doom Builder in 10 days.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At some point in the descent portion of the level, the middle column will be open. You have one shot to get the soul sphere and the energy cell pack in the middle while the big lift descends. (sector 0)
- Shoot the panel behind your starting point to find a box of shotgun shells and two backpacks. (sector 66)
- In the base, you will spot a soul sphere through a window. You can shoot the northern door in this room to open it (or you can utilize an arch-vile jump, which is also the way to get Secret #4), allowing you to get the powerup. (sector 86)
- Inside Secret #3 is another door. This one opens up when you jump through the window into the room, but you will need to utilize an arch-vile jump to do so. Inside this door are three health bonuses, two energy cells, and the BFG9000. (sector 338)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 5:26.29 | Yousuf Anik | 2018-09-07 | sd33-526.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 4, 2022.
Statistics[edit]
Map data[edit]
Things | 430 |
Vertices | 3123* |
Linedefs | 2866 |
Sidedefs | 4389 |
Sectors | 340 |
Things[edit]
This level contains the following numbers of things per skill level:
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