MAP33: Nil (Claustrophobia 1024)


Claustrophobia 1024 secret maps

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Secret maps

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
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MAP33: Nil is the thirty-third map of Claustrophobia 1024. It was designed by Brett Harrell (Mechadon), and uses the music track "Chimes of Death" by James Paddock (Jimmy).


Map of Nil, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The starting sector is a secret which triggers immediately when the map starts. Impossible to miss. (sector 76)
  2. On the left-hand side of the map is a raised ledge with a blur sphere on it. You can reach it after the walls in the small rooms housing the mancubi lower, and you can then perform a running jump to the ledge and trigger the secret, but you can also reach it by hugging the grey brick wall, and then finding a suitable place to perform a running jump over to it. (sector 322)
  3. A similar secret is found on the other side of the map, though it houses armor. The same method(s) can be used to reach it. (sector 1237)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 03:11 Boris Klimeš (dew) 2009-07-07
NM speed
UV max 06:44 Brian Nesser (Anima Zero) 2009-07-01
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.


Map data[edit]

Things 1024
Vertices 9635*
Linedefs 9022
Sidedefs 16295
Sectors 1330
* The vertex count without the effect of node building is 7122.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was obviously inspired by MAP32: Nullspace Junior of Congestion 1024. Both maps are set in a black space void and feature medieval-style architecture. The starting areas are also very similar: both levels put the player in a small closet with a switch that causes the floor to rise, and the starting sector is tagged as a secret in both maps. However, compared to Nullspace Junior, this level is somewhat harder, containing many more enemies and therefore suggesting a more offensive approach.


See also[edit]


External links[edit]