MAP33: Pre-destined Mortality (Hadephobia)

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Hadephobia bonus maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
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MAP33: Pre-destined Mortality is the first bonus map of Hadephobia. It was designed by Márton János Kapuvári (Cell) and uses the music track "Crown of Thorns" by John Weekley (PRIMEVAL).

Walkthrough[edit]

Map of Pre-destined Mortality
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Note that pressing the switch beside the berserk in the vents is the only thing you need to do to actually escape the initial lab area. To get this secret though, you need to acquire all three keycards here. In the engine room with two big piston-roller columns, go to the right upper section and press the green column. That opens an alcove in the left upper section. Here you find a computer area map, and two switches. Press the left one to open another alcove in the right upper section, with yet another switch. Press it to open the vent duct entrance outside the engine room again, which now leads to the yellow key. Open the yellow garage door in the engine room. Press the sunk-in button and enter the teleporter behind the radiation shielding suit. Walk along the slime aqueduct to get the red key. Now open the narrow red door in this room, and press the button to unlock the red bars in the vent duct. Follow the duct back into the new section (sector 291) to get the rocket launcher, a supercharge in the next room, and the blue key in a room to the east.
  2. At the start, take the left path and use the yellow skull switch on the tomb. Go back and continue down the right path and in the next room take the north door then the west skull switch—also a door, leading to a small and innocuous graveyard. Later on, with the blue keycard from secret #1, use the blue switch in the alcove of the left upper section of the engine room, then enter the nearby vent and move past the opened blue bars. Crawl right and enter the vault behind a rotten terminal, go through the wooden door, and press the skull switch. That will open a stone wall north of the previously mentioned graveyard, leading to an easter egg with an even bigger graveyard (sector 1432) containing the names of all the WAD's authors, a partial invisibility, a megasphere, and a faux-Icon of Sin fight that requires all six keys to activate.
  3. At the southeast area, in a room high above a lava pit, walk through the northern lavafall to get a supercharge. (sector 586)
  4. In the western hallway after taking the lift past the red skull gate, use the southern wall with scratch marks right before the wooden door to get a berserk and partial invisibility. (sector 803)
  5. At the southwest end of the room with the plasma gun, look ahead to find stone faces behind some blue torches in the wall. Shoot the middle one whose lights are off to open a teleporter in the south wing of the basement (sector 1168). Take it to a BFG9000 and a backpack.
  6. Take the teleporter after going through the blue skull door and you will end up at the western side of the map in a small alcove. Before you step out, press "use" on the hanging corpse to your south to open a wall to the north for a megaarmor. (sector 1336)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 22:38.43 vdgg 2022-07-15 hph33-2238.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 1, 2022.

Statistics[edit]

Map data[edit]

Things 1332
Vertices 20150*
Linedefs 18541
Sidedefs 32265
Sectors 1658
* The vertex count without the effect of node building is 16148.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Since this bonus map is not part of the regular level sequence, you may access it in two ways:

Via command line:

<your Doom sourceport> h_phobia.wad -warp <map##>
gzdoom.exe h_phobia.wad -warp 33

Via in-game cheat:

idclev<map##>
idclev33

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]