MAP33: Title (Doom 64 for Doom II)

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Doom 64 for Doom II secret maps

  • MAP33: Title (bonus map)

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Secret maps

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
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MAP33: Title is the thirty-third and bonus map of Doom 64 for Doom II. It was designed by Nevander and Brett Harrell (Mechadon), and uses a MIDI rendition of the Doom 64 main theme by Aubrey Hodges, sequenced by Michael Barrette with modifications from DILDOMASTER666, as its music track.

Walkthrough[edit]

Map of Title
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 124)
  2. facing north-west. (thing 125)
  3. facing south-west. (thing 126)
  4. facing south-east. (thing 127)
  5. facing south. (thing 128)
  6. facing north. (thing 129)
  7. facing north. (thing 130)
  8. facing north. (thing 151)

Statistics[edit]

Map data[edit]

Things 205
Vertices 552*
Linedefs 540
Sidedefs 878
Sectors 66
* The vertex count without the effect of node building is 430.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]