MAP33: Title (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II secret maps

  • MAP33: Title (bonus map)

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.

MAP33: Title is the thirty-third and bonus map of Doom 64 for Doom II. It was designed by Nevander and Brett Harrell (Mechadon), and uses a MIDI rendition of the Doom 64 main theme by Aubrey Hodges, sequenced by Michael Barrette with modifications from DILDOMASTER666, as its music track.

Walkthrough[edit]

Map of Title
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Collect the weapons and items then enter the teleporter at the top of the steps to go to the area with the Doom logo, which is guarded by various monsters including a cyberdemon. Go to the north side of the first O and use the lift here to get on top of it, then go to the alcove south of the second O and press the skull switch that has opened here to lower the blue sections of the letters.

Lowering the letters will reveal a switch in the north-east corner of the M, which you need to flip along with three more switches in the middle of the D and the Os. Flipping all four switches will open the exit teleporter south of the first O.

Other points of interest[edit]

An invulnerability is hidden at the top of the M.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 124)
  2. facing north-west. (thing 125)
  3. facing south-west. (thing 126)
  4. facing south-east. (thing 127)
  5. facing south. (thing 128)
  6. facing north. (thing 129)
  7. facing north. (thing 130)
  8. facing north. (thing 151)

Statistics[edit]

Map data[edit]

Things 205
Vertices 552*
Linedefs 540
Sidedefs 878
Sectors 66
* The vertex count without the effect of node building is 430.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]