MAP34: **NULL** (Claustrophobia 1024)


Claustrophobia 1024 secret maps

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Secret maps

This level occupies the map slot MAP34. For other maps which occupy this slot, see Category:MAP34.

MAP34: **NULL** is the second bonus map of Claustrophobia 1024. It was designed by Brett Harrell (Mechadon) and uses the music track "Claustastrophe" by James Paddock (Jimmy).


Map of **NULL**
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


The playable area is divided into four corners that contain various monsters; you start in the north-west corner and must pass through all four corners in a clockwise direction to lower the exit teleporter. You can reach each corner by pressing the red skull buttons on the dividing walls, which will lower and reveal blue skull buttons that can be pressed to activate crushers above the outlying platforms, which hold two cyberdemons and two spiderdemons. Pressing each red button also releases lost souls, cacodemons and pain elementals from the far corners of the map.

After pressing the fourth red button, some arch-viles will teleport in, then the exit teleporter will lower by the starting point. Entering the teleporter will kill you by telefragging a voodoo doll, ending the map.

Other points of interest[edit]


There are no official secrets on this map.


A teleport destination is missing from sector 218, which makes it impossible for one of the four arch-viles (Thing 341) to teleport in, rendering 100% kills unattainable.

Additionally, entering the exit teleporter causes the player to die, but the level does not actually end. It may, however, be an intentional setup, seeing as this is a bonus level not included in the main progression, and the MAPINFO lump does not specify which level the player should go to next.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.


Map data[edit]

Things 348
Vertices 1820*
Linedefs 1861
Sidedefs 3371
Sectors 221
* The vertex count without the effect of node building is 1428.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]