MAP34: Big Flamewar at Little Temple (Doomworld Mega Project 2017)
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DMP 2017 maps 31-40 |
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This level occupies the map slot MAP34. For other maps which occupy this slot, see Category:MAP34.
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MAP34: Big Flamewar at Little Temple is the thirty-fourth map of Doomworld Mega Project 2017. It was designed by James Caldwell (Obsidian) and uses the music track "Gut Wrencher," originally composed by Robert Prince for Duke Nukem 3D.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the yellow key on the bar, then jump to the rocket launcher platform. Continue east to the next area where a switch is at the southeast end. Use it to lower several lifts. Go all the way to the north and take the lift to the area where the lost souls and pain elementals came from. Use the emblem near the switch to reveal two alcoves that contain twenty health bonuses and twenty armor bonuses. (sector 112)
- Use the switch that releases the cacodemons, then go back up the steps to the ledge to the left of the switch. Jump onto the switch and onto the block where the cacodemons come in and a wall will lower revealing medikits. (sector 192)
- Open the door behind your starting point to find three soul spheres. (sector 222)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:44.37 | Zahid | 2018-02-16 | mp1734-444.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Statistics[edit]
Map data[edit]
Things | 332 |
Vertices | 1650* |
Linedefs | 1591 |
Sidedefs | 2636 |
Sectors | 256 |
Things[edit]
This level contains the following numbers of things per skill level:
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