MAP34: Devil's Lighthouse (2048 Unleashed)


2048 Unleashed maps 33-40
All Hope for Terror

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

(33 - 40)
41 42 43 44 45 46 47 48
Secret map: 49

This level occupies the map slot MAP34. For other maps which occupy this slot, see Category:MAP34.
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MAP34: Devil's Lighthouse is the second map of the All Hope for Terror episode of 2048 Unleashed. It was designed by Walter Confalonieri (daimon) and Gustavo Rehermann (Gustavo6046), and uses the music track " ".


Map of Devil's Lighthouse
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. As you approach the exit door, you might hear a door open. When this happens, backtrack to the starting point to find an open door and a teleporter. Take it to reach the outside area on the west side. Go towards the emblem at the southwest end and go behind it to get a super shotgun. (sector 105)
  2. Head east from the previous secret to return to the starting point. (sector 179)
  3. In the southeast room, look at the windows and notice that one of them is glowing. Use it to find a backpack. (sector 270)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 01:37 Revved 2015-12-17
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 15, 2018.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 112)
  2. facing west. (thing 113)
  3. facing west. (thing 114)
  4. facing east. (thing 115)


Map data[edit]

Things 116
Vertices 1217*
Linedefs 1242
Sidedefs 1952
Sectors 296
* The vertex count without the effect of node building is 954.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]