MAP34: Movement Base (Strife)

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Strife levels (32-34)
Extra levels

Tarnhill
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
  • 32-34
This level occupies the map slot MAP34. For other maps which occupy this slot, see Category:MAP34.
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MAP34: Movement Base is a level in Strife. It uses the music track "Danger". It is a slightly earlier, though nearly identical, version of MAP03: Front Base, and uses the working name of the resistance "movement" which eventually became the Front, which is still referenced in the commercial release by Macil in the game's introduction. In the original commercial release, this level cannot be completed due to missing resources, and displays a broken hall of mirrors effect if the exit switch is pressed. In the 2014 re-release as Strife: Veteran Edition, the level is both completable and displays an ending artwork screen.

Walkthrough[edit]

Map of Movement Base
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this level.

Differences[edit]

Of the demo maps, this map most closely resembles its final version. Differences include:

  • The crate storage area at the "beginning" of the map is built differently. The secret area normally accessible from here does not exist, nor are there stairs which would lead back to Tarnhill. Pressing the line where the stairs would be gives a "This area is only available in the retail version of Strife" message.
  • An S1 Exit Finale switch is present near the would-be stairwell which shows the credits and an ordering nag screen for Velocity. In the retail version, this ending is broken as the code for it was inexplicably removed from the retail executable, and a hall of mirrors effect appears instead.
  • An exit back to Tarnhill does exist, but only reveals itself when the level is played in deathmatch. This switch is in an alcove in the crate area directly across from Macil, and does not exist in the final version of the map.

Bugs[edit]

Two water bottles (Things 22 and 26) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 54)
  2. facing east. (thing 55)
  3. facing east. (thing 56)
  4. facing north. (thing 57)
  5. facing east. (thing 58)
  6. facing west. (thing 59)
  7. facing east. (thing 60)
  8. facing north. (thing 61)
  9. facing west. (thing 62)
  10. facing north-east. (thing 63)
  11. facing west. (thing 76)

Statistics[edit]

Map data[edit]

Things 118
Vertices 754*
Linedefs 767
Sidedefs 1051
Sectors 135
* The vertex count without the effect of node building is 644.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]