MAP34: Silo on the Edge of Forever (Project Einherjar)


Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

This level occupies the map slot MAP34. For other maps which occupy this slot, see Category:MAP34.

MAP34: Silo on the Edge of Forever is the thirty-fourth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".


Map of Silo on the Edge of Forever
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


A single platoon of Midgard and Jotun soldiers inhabits the base: it's a small but nasty force that shouldn't be taken lightly.

Take the lift down into the base and mop up the robots, dogs, and ensuing Purger ambush. You'll get a brief glimpse of the Admiral fleeing into the silo, locking the doors behind her. In the empty garage beyond is a team of Jotuns and amazons, backed by a single Einherjar. Kill them all, unlock the storeroom gates, and proceed past the red silo door and down the stairs to the rocket test chambers. You'll be locked in once you enter.

Hit the switch to release the three Einherjar types: regular, Jotun, and Thor. Kill the Thor last, as his death triggers the lift, which lowers to reveal a pair of Hreidmars hiding behind it. Blast them and take the lift up to the red key, then prepare yourself and enter the silo.

Shortly after you enter, you are assaulted by Thea Skuld and several Mommybots. Kill her to access the observation booth and the switch that opens the silo doors, which also opens the exit door and triggers a Ghost and Einherjar ambush.

Boss: Thea Skuld[edit]

In your final confrontation with Skuld, she ducks and weaves between the missiles in the darkness of the silo, making her difficult to avoid or get a bead on. Because of the silo's layout, it can be difficult to predict where she will pop up: she often ends up circling Juno for a shot to the flank with her missile launcher. If you take too long to kill her, the missiles begin to lower into their silos, gradually removing your cover. Once she is dead, stairs raise to the observation booth.

Other points of interest[edit]


  1. In the junk pile at the silo entrance is a discarded Dessler frag cannon. (sector 163)
  2. Once you go down the lift at the beginning of the map, head right and check for a frozen section of wall without a vent at the top: this is a false wall hiding mines, ballistic knives, and an unfortunate hunk of meat. (sector 255)
  3. There is a ladder in the storeroom which leads up to the Lancer roosts. Jump across to the second roost for a medical backpack. (sector 193)
  4. From the second roost, strafe-jump to the top of the high crate pile. There is a hidden alcove here containing the blue key. (sector 306) Use it to retrieve the Gauss cannon from the armory.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 307
Vertices 1388
Linedefs 1611
Sidedefs 2761
Sectors 323


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]