MAP34: Silo on the Edge of Forever (Project Einherjar)


This level occupies the map slot MAP34. For other maps which occupy this slot, see Category:MAP34.

Map34: Silo on the Edge of Forever is the thirty-fourth map of Project Einherjar, designed by Impie in 2017 and constructed in Doom Builder 2.


The start point, at the entrance to a long-forgotten missile silo.


A single platoon of Midgard and Jotun soldiers inhabits the base: it's a small but nasty force that shouldn't be taken lightly.

Take the lift down into the base and mop up the robots, dogs, and ensuing Purger ambush. You'll get a brief glimpse of the Admiral fleeing into the silo, locking the doors behind her. In the empty garage beyond is a team of Jotuns and amazons, backed by a single Einherjar. Kill them all, unlock the storeroom gates, and proceed past the red silo door and down the stairs to the rocket test chambers. You'll be locked in once you enter.

Hit the switch to release the three Einherjar types: regular, Jotun, and Thor. Kill the Thor last, as his death triggers the lift, which lowers to reveal a pair of Hreidmars hiding behind it. Blast them and take the lift up to the red key, then prepare yourself and enter the silo.

Shortly after you enter, you are assaulted by Thea Skuld and several Mommybots. Kill her to access the observation booth and the switch that opens the silo doors, which also opens the exit door and triggers a Ghost and Einherjar ambush.

Boss: Thea Skuld[edit]

In your final confrontation with Skuld, she ducks and weaves between the missiles in the darkness of the silo, making her difficult to avoid or get a bead on. Because of the silo's layout, it can be difficult to predict where she will pop up: she often ends up circling Juno for a shot to the flank with her missile launcher. If you take too long to kill her, the missiles begin to lower into their silos, gradually removing your cover. Once she is dead, stairs raise to the observation booth.


  • In the junk pile at the silo entrance is a discarded Dessler frag cannon.
  • Once you go down the lift at the beginning of the map, head right and check for a frozen section of wall without a vent at the top: this is a false wall hiding mines, ballistic knives, and an unfortunate hunk of meat.
  • There is a ladder in the storeroom which leads up to the Lancer roosts. Jump across to the second roost for a Medical Backpack.
  • From the second roost, strafe-jump to the top of the high crate pile. There is a hidden alcove here containing the blue key. Use it to retrieve the Gauss cannon from the armory.