This level occupies the map slot MAP36. For other maps which occupy this slot, see Category:MAP36.
MAP36: Judgement Day is the thirty-sixth map of DUMP Episode 3: BFG Edition. It was designed by Stale_Meat and uses as its music track the "Mission 1" theme from the Genesis version of Terminator 2: The Arcade Game, composed by Matt Furniss.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the building southeast of the start, there are three terminals at the north end. Use the one with the health bonus from the north side. Leave the building and make your way to a building on the west side, just north of a blood pool. Enter it and head through the west corridor to get a computer area map. (sector 100)
- Head all the way to the southeast part of the town, finding a small depression with armor bonuses. Use the west wall to enter the building from there and get a super shotgun. (sector 266)
- At the west side, head into the building southeast of a blood pool and take the lifts up. Jump east and take the southeast path, then open the south wall to get a megaarmor. (sector 479)
- Across the lava river, enter the first building on the south side from the east, climbing the rocks. Open the door, head south, up the steps, then crouch and go through the brown wall to get a green armor, health bonuses, and armor bonuses. (sector 844)
- In the kitchen at the west side of the north end, shoot a rocket in the fire to the northeast to kill a Commander Keen. It will raise a wall to the west revealing a secret door. Behind it is a megasphere. (sector 1056)
After killing a cyberdemon next to secret #5, a switch raises in the west, allowing you to raise the pillar to the red key, but the tag of this pillar is the same as the wall hiding secret 5. So if you trigger the secret before going to the cyberdemon area, then kill it and exit the room, a hall of mirrors effect will occur where the secret was, and it will not be accessible anymore.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on March 23, 2022.
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Zombieman |
9 |
9 |
9 |
9 |
9 |
8 |
8 |
8
|
Shotgun guy |
18 |
18 |
18 |
18 |
18 |
10 |
10 |
10
|
Heavy weapon dude |
9 |
9 |
9 |
11 |
11 |
9 |
9 |
9
|
Imp |
347 |
347 |
364 |
405 |
405 |
52 |
52 |
52
|
Lost soul |
63 |
63 |
75 |
75 |
75 |
11 |
11 |
11
|
Demon |
131 |
131 |
159 |
173 |
173 |
22 |
22 |
22
|
Spectre |
11 |
11 |
11 |
11 |
11 |
8 |
8 |
8
|
Revenant |
130 |
130 |
138 |
164 |
164 |
14 |
14 |
14
|
Cacodemon |
130 |
130 |
148 |
183 |
183 |
9 |
9 |
9
|
Pain elemental |
10 |
18 |
20 |
31 |
31 |
9 |
9 |
9
|
Hell knight |
213 |
213 |
235 |
245 |
245 |
33 |
33 |
33
|
Baron of Hell |
61 |
61 |
62 |
69 |
69 |
13 |
13 |
13
|
Arachnotron |
30 |
30 |
46 |
74 |
74 |
18 |
18 |
18
|
Mancubus |
59 |
59 |
59 |
61 |
61 |
5 |
5 |
5
|
Arch-vile |
14 |
14 |
14 |
20 |
20 |
11 |
11 |
11
|
Cyberdemon |
1 |
1 |
2 |
2 |
2 |
0 |
0 |
0
|
Commander Keen |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Shotgun marine |
26 |
26 |
26 |
26 |
26 |
19 |
19 |
19
|
Super shotgun marine |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Chaingun marine |
15 |
15 |
15 |
15 |
15 |
9 |
9 |
9
|
Rocket launcher marine |
1
|
Plasma gun marine |
1
|
Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Chainsaw |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Shotgun |
5 |
5 |
5 |
5 |
5 |
1 |
1 |
1
|
Super shotgun |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Chaingun |
7 |
7 |
7 |
7 |
7 |
1 |
1 |
1
|
Rocket launcher |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0
|
Plasma gun |
2
|
BFG9000 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Ammunition |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Clip |
40 |
40 |
40 |
40 |
40 |
10 |
10 |
10
|
Box of bullets |
50 |
50 |
50 |
50 |
50 |
23 |
23 |
23
|
4 shotgun shells |
43 |
43 |
43 |
43 |
43 |
11 |
11 |
11
|
Box of shotgun shells |
40 |
40 |
40 |
40 |
40 |
23 |
23 |
23
|
Rocket |
46 |
46 |
46 |
46 |
46 |
27 |
27 |
27
|
Box of rockets |
89 |
89 |
89 |
89 |
89 |
62 |
62 |
62
|
Energy cell |
11 |
11 |
11 |
11 |
11 |
5 |
5 |
5
|
Energy cell pack |
27 |
27 |
27 |
27 |
27 |
19 |
19 |
19
|
Health & Armor |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Stimpack |
22 |
22 |
22 |
22 |
22 |
4 |
4 |
4
|
Medikit |
83 |
83 |
83 |
83 |
83 |
45 |
45 |
45
|
Armor |
9 |
9 |
9 |
9 |
9 |
5 |
5 |
5
|
Megaarmor |
3 |
3 |
3 |
3 |
3 |
2 |
2 |
2
|
Items |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Armor bonus |
243 |
243 |
244 |
244 |
244 |
85 |
85 |
85
|
Health bonus |
273 |
273 |
273 |
273 |
273 |
83 |
83 |
83
|
Supercharge |
4
|
Megasphere |
2 |
2 |
2 |
2 |
2 |
1 |
1 |
1
|
Backpack |
6 |
6 |
6 |
6 |
6 |
3 |
3 |
3
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
2 |
2 |
2 |
2 |
2 |
1 |
1 |
1
|
Keys |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Red skull key |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Yellow skull key |
1
|
Miscellaneous |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Cooperative start |
4
|
Teleport landing |
22 |
22 |
22 |
22 |
22 |
6 |
6 |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]