MAP36: Judgement Day (DUMP Episode 3: BFG Edition)

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DUMP Episode 3 maps 31-40

HUB 01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 40)
41 42 43 44 45 46 47 48 49 50
52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 FINAL
S1 S2 S3 S4 S5 S6

This level occupies the map slot MAP36. For other maps which occupy this slot, see Category:MAP36.
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MAP36: Judgement Day is the thirty-sixth map of DUMP Episode 3: BFG Edition. It was designed by Stale_Meat and uses as its music track the "Mission 1" theme from the Genesis version of Terminator 2: The Arcade Game, composed by Matt Furniss.

Walkthrough[edit]

Map of Judgement Day
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the building southeast of the start, there are three terminals at the north end. Use the one with the health bonus from the north side. Leave the building and make your way to a building on the west side, just north of a blood pool. Enter it and head through the west corridor to get a computer area map. (sector 100)
  2. Head all the way to the southeast part of the town, finding a small depression with armor bonuses. Use the west wall to enter the building from there and get a super shotgun. (sector 266)
  3. At the west side, head into the building southeast of a blood pool and take the lifts up. Jump east and take the southeast path, then open the south wall to get a megaarmor. (sector 479)
  4. Across the lava river, enter the first building on the south side from the east, climbing the rocks. Open the door, head south, up the steps, then crouch and go through the brown wall to get a green armor, health bonuses, and armor bonuses. (sector 844)
  5. In the kitchen at the west side of the north end, shoot a rocket in the fire to the northeast to kill a Commander Keen. It will raise a wall to the west revealing a secret door. Behind it is a megasphere. (sector 1056)

Bugs[edit]

After killing a cyberdemon next to secret #5, a switch raises in the west, allowing you to raise the pillar to the red key, but the tag of this pillar is the same as the wall hiding secret 5. So if you trigger the secret before going to the cyberdemon area, then kill it and exit the room, a hall of mirrors effect will occur where the secret was, and it will not be accessible anymore.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 23, 2022.

Statistics[edit]

Map data[edit]

Things 2980
Vertices 7078
Linedefs 8563
Sidedefs 15063
Sectors 1654

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]